Every Class has a unique Talent. Talents scale exclusively with Intelligence. Since most deal Magic Damage, they can open Trick Walls.
Two talents have special cooldowns: Winter's Shout requires taking 1 hit of damage from an enemy, and Stew is recharged by collecting 1 Health Drop per charge.
Class Talents[]
Cooldowns are shown in the "CD" column: "s" means seconds, "H" means a number of hits against enemies, D means take damage, HD means collect a Health Drop.
Icon | Talent | Class | INT [1] | CD | Notes |
---|---|---|---|---|---|
Bastion | Dragon Lancer | 0.6
|
6H | Deploys 2 shields that protect your front and back. They block Large Projectiles and push enemies back.
Deals minor contact damage (60% INT). | |
Combat Roll | Duelist | 0.8
|
2s | Roll forward, gaining invulnerability during the roll.
Deals damage to enemies up to 2 times for 80% INT. Can safely destroy Black Roots. | |
Comet Form | Astromancer | 0.2
|
7s | Gain Flight and Cloaked for 1.5 seconds.
Deals contact damage (20% INT), hitting 10 times over the duration. | |
Crescendo | Bard | 1.75
|
12s | Shout in a large AoE, dealing 175% INT damage and transforming Mid-sized Projectiles into Roses. Roses can be Spin Kicked to deal Magic damage in an AoE. | |
Deflect | Valkyrie | 0.75
|
5H | Spin your weapon, destroying nearby Mid-sized Projectiles and dealing 75% INT damage to enemies hit.
Cooldown is reset if at least one projectile is destroyed. Gains 15 Mana for each destroyed projectile. | |
Immortal Kotetsu | Ronin | 2.2
|
5s | Teleport a set distance and hit everything in between for 220% INT damage.
Can be performed instantly, or held in order to aim. You're invulnerable while teleporting, but have no invincibility frames after reaching your destination. Cooldown resets if any enemies are killed by the teleport damage. | |
Ivy Canopy | Ranger | 1
|
7s | Create a temporary platform that blocks Mid-sized projectiles.
While standing on the platform, all attacks gain Spore Burst damage (170% INT). Inflicts minor damage on initial creation (100% INT), which lets it open Trick Walls. | |
Knockout Punch | Boxer | 0.4 0.8 1
|
3H | Hit in a small AoE around the Boxer (40% INT), sending all enemies (even large) flying, turning them into projectiles that deal 80% INT damage. If the projectiles hit a wall or travel a set distance, they explode in an AoE that deals 100% INT damage.
The damage is also multiplied by consuming stacks of Combo. Destroys Mid-sized Projectiles. | |
Makeshift Explosive | Gunslinger | 1.65
|
8s | Drop a bundle of dynamite and slightly lifts you.
After 0.65s, the bundle explodes twice in a large cross formation, destroying Mid-sized Projectiles. Each explosion deals 165% INT, and restores 15 Mana per enemy hit. Has 2 charges. The cooldown restores them both. | |
Obscura | Assassin | - | 10H | Become Cloaked for 3 seconds. Gain +50% movement speed, and become immune to all damage.
Striking ends the effect and applies Vulnerable for 2 seconds. Incredibly helpful for many Fairy Chest challenges. | |
Pirate Ship | Pirate | 0.4 2
|
8H | Create a flying Pirate Ship that blocks Mid-sized Projectiles and rapidly fires cannonballs in a line, dealing 40% INT damage each.
You can jump to leave the Pirate Ship, creating a stationary turret that also acts as a projectile shield (this can be very helpful against many bosses, e.g., Estuary Lamech).
You can activate the Talent again to destroy your Pirate Ship early. | |
Shield | Knight | 1.25 2.5
|
10s | Raise your shield to block damage. Hold to keep it raised.
Blocking reduces received damage by 50%, and emits a shockwave that deals 125% INT, destroys Mid-sized Projectiles, and applies Vulnerable to enemies hit. Raising your shield right before an attack hits will trigger a Perfect Block. This nullifies the damage taken, and increases the shockwave damage to 250% INT. Blocking any damage starts the 10 second cooldown. While blocking, your movement speed is reduced to 72.5%. | |
Stew | Chef | 2.25
|
1HD | Cook a Stew that restores 225% INT as Health and restores 150 Mana.
Recharges by collecting a Health Drop (or Mana Potion after unlocking Alchemy Lab). Can hold up to 3 charges. | |
Winter's Shout | Barbarian | 0.75
|
1D | Shout, casting an AoE that deals 75% INT damage, destroys Large-sized projectiles, and freezes enemies for 1s. |
- ↑ INT Scaling. Damage is (
Scaling * INT
). For example,0.4
scaling would make the damage 40% of your current Intelligence stat.
Special Talents[]
Icon | Talent | Class | INT | CD | Notes |
---|---|---|---|---|---|
Super Fart | Trait | 1
|
3s | Trait that replaces your Talent.
Fart, lifting yourself high into the air, dealing 100% INT damage. Also inflicts Burn for 3 seconds. |