Calculating ticks and skill crits for Amplification
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Formula:
int totalCritCount = (int)(base.Duration * 0.35f / 0.5f);
Calculations:
#x Amp Rune | Duration | Ticks (duration * 2) | TotalCrits (calc) | TotalCrits --------------------------------------------------------------------------------------------------------------------------------- 0x Amp Rune = 3.05 + ( 3.05 * ( 0.075 * 0 ) ) = 3.05 6.1 (6 ticks) TotalCrits: 3.05 * 0.35 / 0.5 = 2.135 1x Amp Rune = 3.05 + ( 3.05 * ( 0.075 * 1 ) ) = 3.27875 6.5575 (6 ticks) TotalCrits: 3.27875 * 0.35 / 0.5 = 2.295125 2x Amp Rune = 3.05 + ( 3.05 * ( 0.075 * 2 ) ) = 3.5075 7.015 (7 ticks) TotalCrits: 3.5075 * 0.35 / 0.5 = 2.45525 3x Amp Rune = 3.05 + ( 3.05 * ( 0.075 * 3 ) ) = 3.73625 7.4725 (7 ticks) TotalCrits: 3.73625 * 0.35 / 0.5 = 2.615375 4x Amp Rune = 3.05 + ( 3.05 * ( 0.075 * 4 ) ) = 3.965 7.93 (7 ticks) TotalCrits: 3.965 * 0.35 / 0.5 = 2.7755 5x Amp Rune = 3.05 + ( 3.05 * ( 0.075 * 5 ) ) = 4.19375 8.3875 (8 ticks) TotalCrits: 4.19375 * 0.35 / 0.5 = 2.935625 6x Amp Rune = 3.05 + ( 3.05 * ( 0.075 * 6 ) ) = 4.4225 8.845 (8 ticks +CRIT) TotalCrits: 4.4225 * 0.35 / 0.5 = 3.09575 (3 crits) 7x Amp Rune = 3.05 + ( 3.05 * ( 0.075 * 7 ) ) = 4.65125 9.3025 (9 ticks) TotalCrits: 4.65125 * 0.35 / 0.5 = 3.255875 8x Amp Rune = 3.05 + ( 3.05 * ( 0.075 * 8 ) ) = 4.88 9.76 (9 ticks) TotalCrits: 4.88 * 0.35 / 0.5 = 3.416 9x Amp Rune = 3.05 + ( 3.05 * ( 0.075 * 9 ) ) = 5.10875 10.2175 (10 ticks) TotalCrits: 5.10875 * 0.35 / 0.5 = 3.576125 10x Amp Rune = 3.05 + ( 3.05 * ( 0.075 * 10 ) ) = 5.3375 10.675 (10 ticks) TotalCrits: 5.3375 * 0.35 / 0.5 = 3.73625
Main Results:
0x = 6 ticks + 2 Crits 2x = 7 ticks ^ 5x = 8 ticks ^ 6x = 8 ticks + 3 Crits 7x = 9 ticks ^ 9x = 10 ticks ^