There are 2 types of Status Effects: Those that affect the player, and those that affect enemies.
Player[]
These affect the player.
| Icon | Name | Effect | Notes | Amp? [p 1] |
|---|---|---|---|---|
| Charged | Your next Weapon attack is a Skill Crit.
Durations: : 1s
: 5s : 5s
|
Passive: Weapon: Weapon: Weapon: Relic: |
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| Suave | Add 15% of your INT scaling to your weapon. | Passive: |
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| Cloaked | Become Immune to all incoming damage.
Gain +50% bonus Move Speed. Durations: : 3s : 1.5s
|
Talent:
Talent: Relic: |
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| Combo | Every stack increases damage by 2%.
At 15+ stacks, all Weapon attacks are Skill Crits. Max stacks: 30. Duration: 2s. |
Weapon:
Relic: |
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| Knock Out | Consumes your Combo, adding +30% INT damage per stack.
Deals damage around you (40% INT). Destroys Mid-sized Projectiles. |
Talent: | ||
| Dance | Spin Kicking enemies grants stacks.
Stacks are lost when you land. Each stack increases damage dealt by 15%. |
Passive: Relic: |
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| Elusive | You can walk through most enemies. | Passive: |
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| Disarmed | DEBUFF: You cannot attack or use abilities.
Duration: 2sec |
Trait: |
- ↑ Indicates whether
Amplification Runes increase the duration (+7.5% per rune).
Enemies[]
These affect Enemies. For Commander buffs, see here.
| Icon | Name | Effect | Duration | Applied By | Amp? [e 1] |
|---|---|---|---|---|---|
| Vulnerable | Every attack against this enemy is a Skill Crit. | 2s | Talent:
Talent: Spell: |
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| Burn | Enemies become ignited and take 55% INT damage a tick.
Ticks 6 times over the duration (every 0.5s). Last ticks are Skill Crits (based on duration). Duration: 3.05s. 2x 6x
|
3.05s | Passive: Talent: Weapon: Spell: Spell: Spell: Relic: Trait: Trait: |
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| Frozen | Enemies can't move or hurt you.
Hitting them will Skill Crit and end the effect. Boss and mini-boss duration reduction: 60% duration: 5s |
3s | Talent:
Spell: Spell: |
||
| Poison | Every Poison stack deals 5% INT damage a tick.
Stacks up to 10 times. Each stack adds +5% INT damage per tick. (i.e., max damage per tick: 50% INT).
|
4s | Weapon:
Spell: Relic: Relic: |
||
| Spore Burst | Target explodes after 1.25s.
Explosion deals 170% INT damage to all nearby enemies. Always Skill Crits. |
1.25s | Talent:
Spell: Spell: Spell: Relic: |
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| Mana Leech | Constantly drains Mana from affected enemies.
Mana Leeched enemies restore an additional 20 Mana when slain. |
2.55s | Passive: Relic: |
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| Armor Break | Enemies take 20% more Weapon Damage. | 2.5s | Relic: |
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| Magic Break | Enemies take 20% more Spell Damage.
|
2.5s | Weapon:
Relic: |
- ↑ Indicates whether
Amplification Runes increase the duration (+7.5% per rune).
Notes[]
See Status Effects > Notes for info on how
Amplification
Burn.