Spells allow the Heir to unleash a variety of unique attacks that deal Magic, or Intelligence-based, damage. A spell is given to each Heir at random in the Character Select screen, but spells can also be swapped out during a run using Curio Shoppes. In addition, allows an Heir to always start with a specific spell.
Every spell costs Mana to use. Mana is restored by hitting enemies with your Weapon, using certain Talents, and by drinking Mana Potions that drop from destructible props. All classes have their own base Mana pool, which can be modified through runes and relics. Certain traits also affect Max Mana and restoration.
All spells deal more damage the higher your Intelligence stat, but scale differently depending on the spell. The spell's damage modifier represents what portion of your Intelligence stat is applied to the spell; for example a damage modifier of 0.6 means the spell deals 60% of your Intelligence every time it deals damage, and when it deals a critical strike, it deals additional damage equal to 60% of your Focus * Skill Crit. Scaling.
Spell List[]
Image | Spell Name | MP Cost | Effects | Description | Damage Modifier[1] | Dmg Per MP[2] |
---|---|---|---|---|---|---|
Blaze Bellow | 10 / tick | Toggle-able. Skill Crits after 1.5 seconds. Usable while Dashing. Can freely move, Jump and Dash without interrupting the spell. |
Burn brutes by blasting bad breath. | 1.2 | 27 | |
Fireball | 50 | Explodes on impact and applies Burn. Last ticks of Burn are Skill Crits. Usable while Dashing. |
Send a fiery blast towards foes. | Impact: 1.5 Burn: 0.55 |
28 | |
Flame Barrier | 15 / tick | Toggle-able. Skill Crits after 1.5 seconds. Usable while Dashing. |
Creates a safe space out of FIRE. | 0.35 | 5 | |
Freeze Strike | 100 | Applies Frozen, and destroys Large Projectiles. Strike Frozen enemies to Skill Crit. Skill Crits nearby enemies. Usable while Dashing. |
Freeze formidable foes. | 2 | 5 | |
Fungal Spread | 75 | Applies Spore Burst. Skill Crits far off enemies. |
Aggressive pollination. | Impact: 0.6 Explosion: 1.7 |
20 | |
Gravity Beam | 100 | A massive beam that destroys Large Projectiles. Last ticks are Skill Crits.
Dash or Spin Kick to cancel the beam. See the range here. |
For use against house spiders. | 1.25 | 20 | |
Lightning Storm | 50 | Damages enemies above you. Applies Vulnerable. Usable while Dashing. |
Your armor will keep you grounded. | 2.25 | 10 | |
Lucent Beam | 10 / tick | Hold to channel. Can be aimed. Skill Crits after 1.5 seconds. Holds your character in place. Usable while Dashing. |
N/A | 1 | 23 | |
Magic 8 Ball | 50 | Hold to aim. After one bounce, the damage is Octupled. After two bounces, it will Skill Crit. | Your future shows pain. | Bounces:
0: 0.675 |
24 | |
Magma Mass | 50 | Passes though terrain. Will Skill Crit while falling. Usable while Dashing. |
Summons 3 massive balls of magma to crash down on your foes. | 1.6 | 22 | |
Poison Bomb | 75 | Hold to aim. Applies Poison. | N/A | Impact: 0.25 Cloud: 0.1 Poison: 0.05 |
21 | |
Prismatic Spectrum | 100 | Applies Frozen, Burn, and Spore Burst. | The complete array of ailments. | Freeze: 0.25 Burn: 0.55 Spore Burst: 1.7 |
19 | |
Searing Shot | 50 | Hold to aim, can pass through walls, and applies Burn. Last ticks of Burn are Skill Crits. | Mr. Straight and Narrow. | Impact: 1.75 Burn: 0.55 |
28 | |
Shield of Thorns | 100 | Destroys Mid-sized Projectiles. Breaks on enemy contact, knocking them away, and applying Spore Burst. Skill Crits after blocking a Projectile. Usable while Dashing. |
N/A | Contact: 1.5 Spore Burst: 1.7 |
11 | |
Shockwave | 100 | Hold to aim. Goes through walls. Destroys Large Projectiles. Skill Crits enemies close to the centre. |
Blasts enemies away with an audible wave. | 2.75 | 6 | |
Tesla Spike | 50 | After hitting a wall, it creates a storm that damages all enemies in a small area for a short duration. Last ticks are Skill Crits. | Condusive creativity. | 0.5 | 37 | |
White Star | 75 | Can damage Yourself. Will always Skill Crit. Usable while Dashing. |
Explosions know neither friend nor foe. | 4.5 | 29 | |
Wind Wall | 100 | Hold to aim. Blocks Large Projectiles. Skill Crits after blocking a Projectile. |
Create a wall of safety. | 1.5 | 3 |