Relics are items that can either spawn with the chosen Heir, or be found in Arcane Chambers in the kingdom. Generally, picking up Relics costs Resolve while giving you some sort of benefit. Investing in will reduce the Resolve cost of Relics.
- A total of 69 relics can show up in relic rooms.
- 12 more have unique properties, and can only be obtained in certain biomes or under certain conditions.
For a more in-depth analysis of relics, check out Rhadamante's Steam Guide.
Relic Rooms[]
These relics appear in relic rooms. Their rarity only affect their cost: aside from Nerdy Glasses, all relics have the same chance to appear.
Name | Cost [1] | Description | Notes |
---|---|---|---|
![]() No strength in weakness. |
25 ![]() |
While ABOVE 50% Health, deal 10% more Spell and Weapon damage. | Mediocre on first playthrough, eventually becomes a cheap and effective general use relic in higher Threads. Although it specifies "Spell damage" the bonus applies to all Magic Damage ie spells, talents, relics and status effects. |
![]() RARE RELIC The Power of Zephyr, granted to the worthy. |
35 ![]() |
Gain additional Double Jump(s). (Total Bonus Double Jumps: 1). |
Can only appear after you've obtained the ![]() |
![]() RARE RELIC All the power... |
35 ![]() |
You deal 150% more damage, but this Relic is fragile. | Incredibly powerful in Scar challenges.
|
![]() MASTER RELIC The power rages, scalding those who wield it. |
55 ![]() |
Your Weapon applies (or extends) Burn for 2 seconds. | ![]() |
![]() Liquified Red Aether. Given to those whom the Estuaries deemed worthy. |
25 ![]() |
After taking damage you are Invincible for an additional 1.25 seconds. | Does nothing if the user is affected by
| .
![]() RARE RELIC The Power of Momentum, amplified. |
35 ![]() |
Gain additional Air Dash(es). (Total Bonus Air Dashes: 1). |
Can only appear after you've obtained the ![]() |
![]() RARE RELIC A guide for the stars. |
35 ![]() |
Gain 10% more Magic Damage per enemy defeated. Bonus lost when hit (max 50%). | Magic Damage means any damage that scales with Intelligence (talents, spells, relics, status effects), but does not affect "Bonus Int Scaling" found on weapons.
You lose the bonus even if the hit is blocked with
|
![]() Never trust the jewellery of royalty. They provide more protection than the soldiers around them. |
25 ![]() |
Cast 3 Spell(s) to charge the necklace, and make the next cast free. | Number of spells needed is reduced by 1 per extra copy of this relic, to a minimum of 1.
|
![]() Fate wills it |
25 ![]() |
Critical damage from Spells and Weapons increased by 20%. | In spite of the description saying Spells, the Critical Damage increase also applies to Talents and Magic Damage dealt by relics.
|
![]() RARE RELIC "The Azure Legion was relentless. The harder you fought them, the stronger they became." |
35 ![]() |
10% of incoming damage is absorbed by your Mana. | Damage absorption occurs after the hit is reduced by Armor. Will trigger before ![]()
|
![]() RARE RELIC If you're not picky, everything can be delicious. |
35 ![]() |
Defeated enemies have a 8% chance of dropping a Health Drop. | The healing from food scales with Intelligence so make sure not to neglect that stat to make the best of this relic. |
![]() EPIC RELIC Keep standing and keep fighting. The bell rings only for the weary. |
45 ![]() |
Your Weapon applies Combo. | Designed for fast weapons that can easily acquire and maintain the Combo stacks. Note that when you reach 15 stacks of Applies 1 additional stack of Combo per weapon hit for each extra copy of this relic, up to 5. | , and are especially good.
![]() Scientific annihilation. |
25 ![]() |
Deal 20% bonus damage to enemies with a Status Effect. | Status effects applied by weapon attacks are applied before the weapon damage. Meaning if you deal a lot of damage even with the first hit on an enemy, that damage will benefit from Catalyst allowing for huge damage increases using Skill Crits. |
![]() CURSED RELIC The toll must be paid. |
0 ![]() |
Until purified, any hit taken is Fatal. Defeat 15 enemies to purify it and gain a 20% Gold, Ore, and Aether bonus. | Bonuses are additive.
Defeating an Estuary will instantly purify this relic. Cannot be a Twin Relic. Only 1 Charon's Trial can be held at a time. If it's purified, another can appear in a relic room. |
![]() EPIC RELIC Only prey fear the shadows. |
45 ![]() |
Standing still for 1.2 second(s) grants you Cloak. | Cloak is similar to ![]() ![]() The timer for Cloak does not start until your attack ends. This includes any ongoing attacks such as .Cloak time is reduced by 0.2 seconds per extra copy of this relic, down to 0.4 seconds. |
![]() Stronger than you think. |
25 ![]() |
Critical chance for Spells and Weapons increased by 10%. | In spite of the description saying Spells, the Critical Chance increase also affects Talents and Magic Damage dealt by relics.
|
![]() EPIC RELIC A shell composed of keratin and a strange alloy. A note inside says "I.O.U". |
45 ![]() |
Defeat 6 enemies to prevent the next source of damage. | Excellent general use relic. Blocking nullifies the effect of enemy Lifesteal and Armor Shred, but also prevents Return Damage from triggering because no actual damage was taken. Prevents the damage when picking up Blessing of Life.
|
![]() "Be generous to others, you have more than you know." |
25 ![]() |
Health Drops restore an additional 8% of your Max Health. | Excels with high HP builds that tend to out-scale the healing of Health Drops. |
![]() RARE RELIC Not for consumption. |
35 ![]() |
Dashing leaves a poisonous cloud behind for 1 second(s). | Cloud ticks twice for 20% of Intelligence, applying a stack of ![]()
|
![]() "In time you will learn that even injuries bring their own advantage." |
25 ![]() |
Gain 100 Mana when hurt. Mana gained can Overcharge. | Goes well with
| .
![]() CURSED RELIC Those who give now will be rewarded later. |
0 ![]() |
Until purified, any hit taken is Fatal. Collect 1 food/potion(s) to purify this Relic and gain 30% Max Health and 50 Mana. | A safe strategy for purifying this relic is to teleport to areas with lots of destructible props, like the beginning of Axis Mundi and Kerguelen Plateau, the Sun Tower, and the exterior of Pizza Mundi below the Sun Tower portal.
Will purify before taking damage when you have the trait. So it won't trigger a fatal hit, but you still take damage afterwards.
|
![]() OATH RELIC "It is the privilege of the gods to want nothing, and of god-like men to want little." |
15 ![]() |
No more gold. All Gold Bonuses are converted into an XP Bonus (100% + your gold bonus) instead. | After choosing this relic, all exp earned from that point on is dramatically increased while gold does not drop at all. Has a cap of +300% XP. XP bonuses from
| do not count toward this cap.
![]() RARE RELIC "To appreciate the good, one must filter the bad." |
35 ![]() |
Defeat enemies while at Max HP to gain 5 Max Mana (Max 200). | Goes great with ![]()
|
![]() A replacement for that which has been lost. |
25 ![]() |
Gain 10% bonus Health, Weapon, and Magic Damage. | Appears in place of a duplicate relic. Only occurs for relics that cannot be stacked or have reached max stacks. |
![]() Granted to those who've made a deal with Death. A reminder that everyone pays the price, eventually. |
25 ![]() |
Defeat 6 enemies to load the die and instantly defeat the next enemy. | Excellent against enemy Commanders.
|
![]() RARE RELIC Quite dashing. |
35 ![]() |
Casting your Talent grants you Charged for 1.5 seconds. | ![]() Goes well with , and . |
![]() All poisons have their uses, some more than others. |
25 ![]() |
Opening chests restores Health (120% of INT.). | Great for sustain during gold farming runs, and in general if you have a high Intelligence stat.
Is not affected by the . |
![]() Warm to the touch, this ember has fallen from Hephaestus' Forge and will never burn out. |
25 ![]() |
Deal 75% more damage on every 6th hit. Counter resets if you take damage. |
This relic triggers on every 6th hit, meaning it applies to all damage except Status Effects. Weapon attacks, Spin Kicks, Talents and Spells all contribute to and benefit from the counter.
|
![]() Gnyarf. |
25 ![]() |
Eating Health Drops while at Full Health increases Max HP by 10% (Max 3 stacks). | Contrary to the description, the HP bonus is calculated off your base HP. Base HP includes Manor, Mastery, Equipment and Unity bonuses, but excludes any bonuses gained during the run.
Base HP also excludes Max HP penalties from Traits and is thus a good choice with any of them. |
![]() RARE RELIC "Mourn the dead, not the living." |
35 ![]() |
You have a 25% chance of avoiding a Fatal Blow. | Notably, Grave Bell nullifies the damage dealt by a Fatal Blow. With low HP pools, this effectively makes it more powerful than a revive relic if the odds are in your favor. The bell will also trigger before revive relics if you have both.
|
![]() An honorable death. |
25 ![]() |
While BELOW 50% Health, deal 20% more Spell and Weapon damage. | Shines in situations where you are unable to heal, like boss fights. Although it specifies "Spell damage" the bonus applies to all Magic Damage ie spells, talents, relics and status effects. |
![]() "No path was too dangerous for the messenger of the Gods." |
25 ![]() |
You are Immune to static spikes. | Exceptionally useful at helping the player unlock otherwise difficult/impossible Fairy Chest challenges/puzzles.
|
![]() RARE RELIC On the battlefield, one must always beware the frail soldier. |
35 ![]() |
For every point of Resolve below 125%, deal an additional 1% bonus Magic damage (Current bonus). | In terms of Damage:Resolve spent, this relic breaks even at 106% Resolve. Every point below that is extra benefit.
|
![]() MASTER RELIC A ring of the Titans. Engraved on the inside are the words "The East Pillar". |
55 ![]() |
Revive from fatal blows and regain 50% of your HP. Can occur 1 time(s). | Synergy with Future Successor's Bargain as the ring will prevent death while still allowing you the 35% extra gold. |
![]() Safety in distance. |
25 ![]() |
Deal 12.5% more damage to enemies far away. | Has a range indicator.
|
![]() Stand your ground, the roots will bind you. |
25 ![]() |
Deal 12.5% bonus damage while on the ground. | A must-pick for any class using the
| or .
![]() "The shade hangs low, but the roots run deep." |
25 ![]() |
Create an Ivy Canopy every time you do an Aerial Recovery. | An Aerial Recovery is performed by pressing jump while airborne after taking a hit.
This is the same Ivy Canopy the
|
![]() MASTER RELIC Mortality measured. |
55 ![]() |
Enemies defeated with a critical hit restore your Health. (Scales with 50% of your Int). | One of the most consistent healing relic in the game provided the player can consistently Skill Crit.
Note that its healing is affected by the .
Classes that most easily perform Skill Crit last hits include the
|
![]() RARE RELIC Perfection is the drive, not the goal. |
35 ![]() |
Weapon Skill Crits now apply Magic Break for 3 seconds. | ![]() Great on
|
![]() White for clarity. Blue for sincerity. Pink for harmony. Yellow for... |
25 ![]() |
Increases your total Mana Pool by 50. Deal 8% more Magic Damage. |
Cheap and effective relic for Intelligence builds. |
![]() EPIC RELIC "Longer than you, longer than me, the Lotus Flower will outlive us all." |
45 ![]() |
Blocks up to 2 attacks. Consumes 150 Mana per block. Mana potions restore charges. | Extra copies will block 2 additional attacks per copy.
|
![]() OATH RELIC Leave nothing, not even the scraps. |
??? | Gain 3 random Relic(s) and 30 Bonus Resolve per Mammon's Bounty. | Its cost is ??? because the resolve cost still applies for the relics obtained randomly.
Multiple copies of the same relic can be obtained via Mammon. However, relics cannot be stacked beyond their caps, e.g. no multiple War Drums.
When re-rolling a relic room and you find a Mammon and take it, that Mammon will never give you a relic that you re-rolled away. Applies per relic room, and does not carry over.
On average, a Mammon will cost 62.46 Resolve. The minimum a Mammon can cost is -180 (3 Tattered Rope) and the maximum a Mammon can cost is 135. |
![]() A perfect moment, crafted in eternity. |
25 ![]() |
Landing creates a small shockwave that destroys Mid-sized Projectiles and deals 75% Magic damage. | The shockwave is not blocked by terrain, and can affect enemies on ledges above or beneath you.
|
![]() Be careful what you wish for. |
25 ![]() |
Gain 5 bonus Re-roll(s) per Monkey's Paw, and disables Room Re-roll Cap. (Total Bonus Rerolls: 5). |
Late game characters can have 300-500 Resolve to play with over the course of a run. As such, spending 20-40 Resolve on extra rerolls is well worth it. |
![]() EPIC RELIC They look pretty good on you. |
45 ![]() |
Removes all Visual Ailments. | This relic nullifies the effect of every visual ailment in the game, including the darkness in Pishon Dry Lake. However, this relic only appears if you have a trait that inflicts a visual ailment, such as . It also has a greatly increased chance to appear, that being 12.5% as opposed to less than 2% for a similar relic.
|
![]() Provide providence. |
25 ![]() |
Your Skill Crits have an extra 20% chance of becoming Super Crits. | Cheap and powerful provided the player consistently Skill Crits. Equivalent to 8 ![]() |
![]() CURSED RELIC Some things are best left alone. |
0 ![]() |
Until purified, any hit taken is Fatal. Defeat 10 enemies to purify this relic and gain 50 Resolve. |
Defeating an Estuary will instantly purify this relic.
|
![]() A concoction for soldiers who shall not return. |
25 ![]() |
After being hit, deal 100% more damage during the Invincibility window. | Has immense compounding synergy with ![]()
|
![]() RARE RELIC Some run from death. Others embrace it. |
35 ![]() |
For every point of Resolve below 125%, deal an additional 1% bonus Weapon damage (Current bonus). | In terms of Damage:Resolve spent, this relic breaks even at 106% Resolve. Every point below that is extra benefit.
|
![]() Time treats some people better than others. |
25 ![]() |
Every 5 seconds your next Weapon attack deals 75% bonus damage. Timer resets if you take damage. | Designed for weapons that pack a lot of power behind each hit, like the ![]()
| 's Flying Joust, and . For faster weapons like the , one is better off taking
![]() MASTER RELIC "The sting is quick, but the pain is endless." |
55 ![]() |
Your Weapon applies 1 stack(s) of Poison. | Best for sustained damage against bosses and eliminating enemy shield stacks. Great with Intelligence builds using fast weapons like the or , mediocre otherwise.
|
![]() RARE RELIC "The sky is your playground, and the floor is your foe." |
35 ![]() |
Your Spin Kicks grant you 1 stack(s) of Dance. | Excellent on classes with high aerial mobility, such as ![]() ![]() ![]()
|
![]() RARE RELIC Every door a window, every chest a reward. |
35 ![]() |
Open locked or melted Fairy Chests. Breaks after use. | Great on first playthrough, becomes progressively less attractive in later Threads. |
![]() EPIC RELIC No one is truly alone, no matter what you believe. |
45 ![]() |
Every 5 seconds, your next Weapon attack deals 150% bonus Magic damage to all nearby enemies. | Incredibly powerful with multiple copies on Intelligence builds.
|
![]() Fallen gems from the upper crust. |
25 ![]() |
Casting your Talent or Spell will fire 2 Star Bolt(s). | Star Bolts deal 160% Magic Damage.
|
![]() RARE RELIC Weaponized safety gear. |
35 ![]() |
Spin Kicks now apply Armor Break for 3.5 seconds. | ![]() Great for
|
![]() OATH RELIC "... In the end, even nature will bend to the power of your will..." |
0 ![]() |
Gain 50 Resolve per Tattered Rope. Take 160% increased damage from Hazards. (Total Bonus Resolve: 50). |
Increased damage taken is additive.
Despite how the description can be interpreted, each Tattered Rope will grant you 50 bonus resolve only once, when you pick it up. |
![]() OATH RELIC "One life lost for one lineage's gain. Ignore your humanity, and there is no better bargain." |
Depart this world. Increase your current gold by 35%. |
Instantly kills you and adds 35% to the Gold you would receive on death.
Triggers revive relics like Can be taken again after a revive.
| |
![]() OATH RELIC "Keep me in hand and no man will dare cross you." |
15 ![]() |
Your Weapon deals 50% more damage, but has a 1.25 second cooldown. | Also increases Strength-based Spin Kick damage by 50%.
Has different/additional downsides depending on the weapon used. , and have their attack speed reduced in lieu of the cooldown, slows movement even more in addition to the cooldown, and requires 2 charges of Kinetic Energy to fire.
|
![]() OATH RELIC Beware the dangers of false confidence. |
15 ![]() |
Jumping in the air enables Flight, but you take 75% extra damage. | The damage vulnerability is applied even when not in flight.
|
![]() OATH RELIC "The pain only lasts for a short while." |
15 ![]() |
Deal and take 100% more damage. | Limit of 1. Cannot be a Twin Relic. |
![]() OATH RELIC There's power in unpredictability. |
0 ![]() |
Randomize your Weapon, Spell and Talent. Deal 7% more damage, and gain 20 bonus Resolve. |
Can acquire up to 99 copies.
|
![]() EPIC RELIC Those in the forefront know what their lives are for. |
45 ![]() |
Dashing creates a wave that destroys Mid-sized Projectiles. Waves travel 2 units. |
Wave damage dealt equals 125% of Intelligence, and is fired at the start of the player's Dash. With one copy, essentially creates a shield in front of the player while Dashing that explodes on contact with projectiles or enemies.
With one copy, the wave travels for about the same distance as the 's range.Particularly effective on
|
![]() RARE RELIC Energy through friction. |
35 ![]() |
Hitting an enemy with your Weapon will generate a damage aura around you for 1.5 seconds. | Damage aura ticks every 0.25 seconds for 25% of Intelligence and destroys Curse projectiles. Excellent with
| and .
![]() EPIC RELIC A signal to the people to take arms. There will be no quarter for those who hide. |
45 ![]() |
Every unique Relic increases your damage by 4%. | Counts itself as a damage boost. Unique relic means if a relic has its own separate icon, it counts as a damage boost.
|
![]() Beware the allure of gold. It is heavier than it looks. |
25 ![]() |
Your Spin Kicks deal 60% more damage. | Excellent with ![]() ![]()
|
![]() RARE RELIC Tastes like poison. |
35 ![]() |
Defeated enemies have Spore Burst applied to them. | Very powerful at clearing groups of mobs in conjunction with spells that apply ![]() and in particular detonate in an AoE which potentially kills their targets, which then triggers Weird Mushrooms' Spore Burst leading to a chain reaction.
|
![]() EPIC RELIC It was always the beard. |
45 ![]() |
Attacks apply Mana Leech for 2 second(s). | Attacks include weapon attacks and spin kicks.
|
![]() Power to the pious. |
25 ![]() |
Spells cast while at Max MP deal an additional 25% damage. | Excellent with high cost, high damage spells like and .
Is most effective on classes with low base Mana pools and high Mana restoration, such as
|
- ↑ Base Resolve cost, before applying reductions from the upgrade.
Blessings (Curio Shoppe)[]
There are 3 special relics that can only be obtained from using Curio Shoppes to replace your Weapon, Talent, or Spell.
Unlike most other relics, which have a maximum collected limit of 5, these Blessings have a limit of 99, so you can collect as many as you can find.
Keys[]
These are required to open doors or gateways to boss fights. Once used, the doors are permanently open (until you enter NG+).
Key relics take the place of regular relic spawns, so it's a good idea to find and use these keys as soon as possible, so that you have access to more relics in future runs.
- Some players may prefer not to use Lily of the Valley to open Estuary Naamah's boss door, in case they find War Drum, since Lily's low cost and zero downsides provide War Drum with 3 cheap damage boosts.
- This is an advanced strategy though, and is hard to make use of until you're comfortable clearing most or all of the Kingdom in one go.
Image | Name | Resolve | Quote
|
Description | Notes |
---|---|---|---|---|---|
![]() |
Lily of the Valley | 10 | A lily of the valley.
Our Lady's tears. |
Two are required to open the doors to Estuary Naamah. | 3 copies of this relic appear in Kerguelen Plateau. Each copy counts as a damage boost when using War Drum.
Opening the doors will not return your spent Resolve, but entering the boss room will. |
![]() |
Onyx Key | 45 | "One chain to suppress the power..."
|
A black key. | Only in Pishon Dry Lake.
Used to permanently open the Onyx Gate. Once opened, your spent Resolve is returned. |
![]() |
Pearl Key | 45 | "The other to suppress the will."
|
A white key. | Only in Pishon Dry Lake.
Used to permanently open the Pearl Gate. Once opened, your spent Resolve is returned. |
Black Root Tree[]
These appear in Black Root Tree Rooms. You can only choose one of the two: One gives you immediate substantial healing; the other damages you, but increases your max HP.
These are not technically relics. They don't show up on your Profile tab, and aren't counted by War Drum.
Image | Name | Quote
|
Description | Notes |
---|---|---|---|---|
![]() |
Consume Nectar | Consume the nectar to reinvigorate both body and mind.
|
Heals for 500% of Intelligence and 15% Max HP.
Restores 100% Mana. |
The most powerful healing consumable in the game. Invaluable in True Rogue mode. |
![]() |
Blessing of Life | Offer a sacrifice of blood and earn a Blessing from the Root.
|
Take 30% Max HP damage. Increase Max HP by 12%. | Damage seems larger than it is,
due to your increased health. Can kill you. Damage can be blocked entirely with Coeus' Shell or Lotus Stem. |
Armor Unity[]
The level 100 Unity bonus for the Kin Set gives you 1 free revive, which appears in your GUI as a Relic.
This is one of the final armor sets, so it will take a lot of NG+ threads before you have access to it.
Image | Name | Rarity | Description | Notes |
---|---|---|---|---|
![]() |
Ancestral Soul | Unity Bonus | Revive from mortal blows with 50% of your HP. Can occur 1 time. |
Lv. 100 Unity Bonus for the ![]()
|
True Rogue[]
True Rogue mode has an exclusive relic that greatly increases the difficulty of the run, and is required for earning a Gold Trophy.
Misc[]
Other items that appear as Relics, but are only displayed that way for readability. They still count as a damage boost for War Drum.
Used[]
After being "used" (e.g. purifying a cursed relic), certain relics have a different icon, name, and description.
Name [1] | Cost [2] | Description | Notes |
---|---|---|---|
![]() ... At a cost. |
35 ![]() |
This Relic is broken and no longer grants any power. | Replaces an ![]() |
![]() A reminder to honor the others. |
0 ![]() |
A pile of dust. | Replaces an ![]() |
![]() Only good for picking teeth. |
35 ![]() |
A broken key. | Replaces a ![]() |
![]() PURIFIED RELIC A deal, delayed. |
0 ![]() |
Gain a 20% Gold, Ore and Aether bonus. | Replaces a ![]() |
![]() PURIFIED RELIC Good things come to those who share. |
0 ![]() |
Max Health increased by 30%. Max Mana increased by 50. | Replaces a ![]() |
![]() The engraving on the inside has disappeared. |
55 ![]() |
A broken ring. | Replaces a ![]() |
![]() PURIFIED RELIC Rewards belong to those deserving. |
0 ![]() |
Resolve has increased by 50 points. | Replaces a ![]() |
Related Upgrades[]
There are 3 upgrades that affect your resolve, and your relic re-rolls.
Note that your Equip Weight/Encumbrance Limits will affect your resolve, see the main Resolve page for more info.
Icon | Name | Effect | Details | Caps |
---|---|---|---|---|
![]() |
Archaeology Camp | Relics cost less Resolve. | -1% Resolve cost per rank | 5 |
![]() |
Medieval Forgery | You can now re-roll Relics and Curios found in the Kingdom. | +1 re-roll per rank | 10 |
![]() |
Psychiatrist | Increase your starting Resolve. | +1% Resolve per rank | 20/50 |
![]() |
The Bizarre Bazaar [u 2] | You can now re-roll Relics and Curios in the same location multiple times. | +1 re-roll per rank | 2 |
- ↑ Psychiatrist caps at +20% Resolve. After you unlock Cosmic Overload from the Soul Shop, it can be increased up to +50%.
- ↑ The Bizarre Bazaar is unlocked by purchasing the Master Smith upgrade in the Soul Shop.