Rogue Legacy 2 Wiki

Relics are items that can either spawn with the chosen Heir, or be found in Arcane Chambers in the kingdom. Generally, picking up Relics costs Resolve while giving you some sort of benefit. Investing in Archaeology Camp will reduce the Resolve cost of Relics.

  • A total of 69 relics can show up in relic rooms.
  • 12 more have unique properties, and can only be obtained in certain biomes or under certain conditions.

For a more in-depth analysis of relics, check out Rhadamante's Steam Guide.

Relic Rooms[]

These relics appear in relic rooms. Their rarity only affect their cost: aside from Nerdy Glasses, all relics have the same chance to appear.

Name Cost [1] Description Notes
Achilles' Shield


No strength in weakness.
25 Resolve While ABOVE 50% Health, deal 10% more Spell and Weapon damage. Mediocre on first playthrough, eventually becomes a cheap and effective general use relic in higher Threads.

Although it specifies "Spell damage" the bonus applies to all Magic Damage ie spells, talents, relics and status effects.
Aether's Grace
RARE RELIC

The Power of Zephyr, granted to the worthy.
35 Resolve Gain additional Double Jump(s).
(Total Bonus Double Jumps: 1).
Can only appear after you've obtained the Aether's Wings heirloom.
Aite's Sword
RARE RELIC

All the power...
35 Resolve You deal 150% more damage, but this Relic is fragile. Incredibly powerful in Scar challenges.


Breaks after taking a hit, even if the damage is blocked by Coeus' Shell or Lotus Stem. Does not break if the damage is prevented with a Perfect Block using  Shield Block, but does break if the block is not perfect.


Only 1 Sword can be held at a time. If it breaks, another can appear in a relic room.

Amaterasu's Sun
MASTER RELIC

The power rages, scalding those who wield it.
55 Resolve Your Weapon applies (or extends) Burn for 2 seconds. Burn deals the most damage if it expires before it's reapplied. This relic is therefore most effective when the player applies Burn to multiple targets as opposed to focusing on just one.
Ambrosia


Liquified Red Aether. Given to those whom the Estuaries deemed worthy.
25 Resolve After taking damage you are Invincible for an additional 1.25 seconds. Does nothing if the user is affected by Algesia.


Very strong when combined with Rage Tincture. Default invincibility without the relic is 1 second.

Ananke's Grace
RARE RELIC

The Power of Momentum, amplified.
35 Resolve Gain additional Air Dash(es).
(Total Bonus Air Dashes: 1).
Can only appear after you've obtained the Ananke's Shawl heirloom.
Antikythera
RARE RELIC

A guide for the stars.
35 Resolve Gain 10% more Magic Damage per enemy defeated. Bonus lost when hit (max 50%). Magic Damage means any damage that scales with Intelligence (talents, spells, relics, status effects), but does not affect "Bonus Int Scaling" found on weapons.


Shines during biome clearing, but can also give a huge advantage during boss fights as long as you avoid damage.


You lose the bonus even if the hit is blocked with Coeus' Shell or Lotus Stem. You retain the bonus if the damage is prevented with a Perfect Block using  Shield Block, but does break if the block is not perfect.


Extra copies of this relic increase the number of stacks by 5, up to 25, making it extra powerful if maxed, but extra punishing if you get hit.

Arcane Necklace


Never trust the jewellery of royalty. They provide more protection than the soldiers around them.
25 Resolve Cast 3 Spell(s) to charge the necklace, and make the next cast free. Number of spells needed is reduced by 1 per extra copy of this relic, to a minimum of 1.


For channeled spells like Blaze Bellow, each tick counts as a spell cast.

Atropos' Scissors


Fate wills it
25 Resolve Critical damage from Spells and Weapons increased by 20%. In spite of the description saying Spells, the Critical Damage increase also applies to Talents and Magic Damage dealt by relics.


Great general use relic provided you're comfortable using Skill Crits.

Azure Aegis
RARE RELIC

"The Azure Legion was relentless. The harder you fought them, the stronger they became."
35 Resolve 10% of incoming damage is absorbed by your Mana. Damage absorption occurs after the hit is reduced by Armor. Will trigger before Cosmic Insight and Masochism.


Excellent on fragile classes who have high mana restoration, such as Astromancer, Gunslinger, and Mage. Excellent with the Crippling Intellect trait.


In higher Threads, this relic should only be taken if your Mana can support it, or if you don't plan to use spells much.

Body Buffet
RARE RELIC

If you're not picky, everything can be delicious.
35 Resolve Defeated enemies have a 8% chance of dropping a Health Drop. The healing from food scales with Intelligence so make sure not to neglect that stat to make the best of this relic.
Boxing Bell
EPIC RELIC

Keep standing and keep fighting. The bell rings only for the weary.
45 Resolve Your Weapon applies Combo. Designed for fast weapons that can easily acquire and maintain the Combo stacks. Boxing Gloves, Celestial Sceptre and Hephaestus' Hammer are especially good.

Note that when you reach 15 stacks of Combo, all weapon attacks become skill crits.

Applies 1 additional stack of Combo per weapon hit for each extra copy of this relic, up to 5.

Catalyst


Scientific annihilation.
25 Resolve Deal 20% bonus damage to enemies with a Status Effect. Status effects applied by weapon attacks are applied before the weapon damage. Meaning if you deal a lot of damage even with the first hit on an enemy, that damage will benefit from Catalyst allowing for huge damage increases using Skill Crits.

Excellent with Mage and Chef.

Charon's Trial
CURSED RELIC

The toll must be paid.
0 Resolve Until purified, any hit taken is Fatal. Defeat 15 enemies to purify it and gain a 20% Gold, Ore, and Aether bonus. Bonuses are additive.

Defeating an Estuary will instantly purify this relic.

Cannot be a Twin Relic. Only 1 Charon's Trial can be held at a time. If it's purified, another can appear in a relic room.

Cloak of Eventide
EPIC RELIC

Only prey fear the shadows.
45 Resolve Standing still for 1.2 second(s) grants you Cloak. Cloak is similar to Cloaked but different in a few ways. It makes you immune to all damage as long as you remain stationary, but it breaks as soon as you perform any action. Also, unlike Assassin's  Obscura, you do not inflict Vulnerable with any attacks that break Cloak.

The timer for Cloak does not start until your attack ends. This includes any ongoing attacks such as Flame Barrier.

Cloak time is reduced by 0.2 seconds per extra copy of this relic, down to 0.4 seconds.

Clotho's Spindle


Stronger than you think.
25 Resolve Critical chance for Spells and Weapons increased by 10%. In spite of the description saying Spells, the Critical Chance increase also affects Talents and Magic Damage dealt by relics.


Critical Chance increases additively by 10% per extra copy of this relic, up to 50%.

Coeus' Shell
EPIC RELIC

A shell composed of keratin and a strange alloy. A note inside says "I.O.U".
45 Resolve Defeat 6 enemies to prevent the next source of damage. Excellent general use relic. Blocking nullifies the effect of enemy Lifesteal and Armor Shred, but also prevents Return Damage from triggering because no actual damage was taken. Prevents the damage when picking up Blessing of Life.


Number of defeated enemies needed is reduced by 1 per extra copy of this relic.

Cornucopia


"Be generous to others, you have more than you know."
25 Resolve Health Drops restore an additional 8% of your Max Health. Excels with high HP builds that tend to out-scale the healing of Health Drops.
Corrupting Reagent
RARE RELIC

Not for consumption.
35 Resolve Dashing leaves a poisonous cloud behind for 1 second(s). Cloud ticks twice for 20% of Intelligence, applying a stack of Poison each time and destroying Curse projectiles.


Excellent in conjunction with the Poison Bomb spell as it gives you a convenient way to refresh your Poison stacks on a single target without a hefty mana cost.


Cloud duration is increased by 1 second per extra copy of this relic, up to 5.

Cosmic Insight


"In time you will learn that even injuries bring their own advantage."
25 Resolve Gain 100 Mana when hurt. Mana gained can Overcharge. Goes well with Masochism.


Mana stored from Overcharging cannot exceed double the player's Max Mana.

Demeter's Trial
CURSED RELIC

Those who give now will be rewarded later.
0 Resolve Until purified, any hit taken is Fatal. Collect 1 food/potion(s) to purify this Relic and gain 30% Max Health and 50 Mana. A safe strategy for purifying this relic is to teleport to areas with lots of destructible props, like the beginning of Axis Mundi and Kerguelen Plateau, the Sun Tower, and the exterior of Pizza Mundi below the Sun Tower portal.


Consume Nectar does not count toward purifying this relic.


Will purify before taking damage when you have the Vegan trait. So it won't trigger a fatal hit, but you still take damage afterwards.


Cannot be a Twin Relic. Only 1 Demeter's Trial can be held at a time. If it's purified, another can appear in a relic room.

Diogenes' Bargain
OATH RELIC

"It is the privilege of the gods to want nothing, and of god-like men to want little."
15 Resolve No more gold. All Gold Bonuses are converted into an XP Bonus (100% + your gold bonus) instead. After choosing this relic, all exp earned from that point on is dramatically increased while gold does not drop at all. Has a cap of +300% XP. XP bonuses from Trophy Room do not count toward this cap.


Limit of 1. Cannot be a Twin Relic.

Dreamcatcher
RARE RELIC

"To appreciate the good, one must filter the bad."
35 Resolve Defeat enemies while at Max HP to gain 5 Max Mana (Max 200). Goes great with Azure Aegis. Aegis helps keep you at full Health to acquire more stacks, and a larger Mana pool means you're more likely to get the full damage reduction.


Max cap is increased by 200 per extra copy of this relic, but the value of each stack remains the same.

Empty Vessel


A replacement for that which has been lost.
25 Resolve Gain 10% bonus Health, Weapon, and Magic Damage. Appears in place of a duplicate relic. Only occurs for relics that cannot be stacked or have reached max stacks.
Fate's Die


Granted to those who've made a deal with Death. A reminder that everyone pays the price, eventually.
25 Resolve Defeat 6 enemies to load the die and instantly defeat the next enemy. Excellent against enemy Commanders.


The instant death effect applies even on attacks that deal no damage.


Only normal enemies count towards the kills for the relic, and only them can be killed by it. Special enemies like Bosses and Mini-Bosses are not affected.


Number of defeated enemies needed is reduced by 1 per extra copy of this relic.

Feathered Cap
RARE RELIC

Quite dashing.
35 Resolve Casting your Talent grants you Charged for 1.5 seconds. Charged duration is increased by 1.5 seconds per extra copy of this relic.

Goes well with  Combat Roll,  Deflect and  Knockout Punch.

Freon's Reward


All poisons have their uses, some more than others.
25 Resolve Opening chests restores Health (120% of INT.). Great for sustain during gold farming runs, and in general if you have a high Intelligence stat.


Health restored increases by an additional 120% of Intelligence per extra copy of this relic.


Is a reference to the remix boss Ponce de Freon from Rogue Legacy.

Is not affected by the Burden of Drain.

Glowing Ember


Warm to the touch, this ember has fallen from Hephaestus' Forge and will never burn out.
25 Resolve Deal 75% more damage on every 6th hit.
Counter resets if you take damage.
This relic triggers on every 6th hit, meaning it applies to all damage except Status Effects. Weapon attacks, Spin Kicks, Talents and Spells all contribute to and benefit from the counter.


Damage dealt is increased additively by 75% per extra copy of this relic.

Gnawed Bone


Gnyarf.
25 Resolve Eating Health Drops while at Full Health increases Max HP by 10% (Max 3 stacks). Contrary to the description, the HP bonus is calculated off your base HP. Base HP includes Manor, Mastery, Equipment and Unity bonuses, but excludes any bonuses gained during the run.

Base HP also excludes Max HP penalties from Traits and is thus a good choice with any of them.

Grave Bell
RARE RELIC

"Mourn the dead, not the living."
35 Resolve You have a 25% chance of avoiding a Fatal Blow. Notably, Grave Bell nullifies the damage dealt by a Fatal Blow. With low HP pools, this effectively makes it more powerful than a revive relic if the odds are in your favor. The bell will also trigger before revive relics if you have both.


Adds an additional 25% chance of avoiding Fatal Blows per extra copy of this relic, capped at 75%.

Hector's Helm


An honorable death.
25 Resolve While BELOW 50% Health, deal 20% more Spell and Weapon damage. Shines in situations where you are unable to heal, like boss fights.

Although it specifies "Spell damage" the bonus applies to all Magic Damage ie spells, talents, relics and status effects.
Hermes' Boots


"No path was too dangerous for the messenger of the Gods."
25 Resolve You are Immune to static spikes. Exceptionally useful at helping the player unlock otherwise difficult/impossible Fairy Chest challenges/puzzles.


Adds a blue sparkle effect to your character's footfalls.


Limit of 1. Cannot be a Twin Relic.

Heron's Ring
RARE RELIC

On the battlefield, one must always beware the frail soldier.
35 Resolve For every point of Resolve below 125%, deal an additional 1% bonus Magic damage (Current bonus). In terms of Damage:Resolve spent, this relic breaks even at 106% Resolve. Every point below that is extra benefit.


Bonus Magic damage dealt is increased by 1% per extra copy of this relic.

Hyperion's Ring
MASTER RELIC

A ring of the Titans. Engraved on the inside are the words "The East Pillar".
55 Resolve Revive from fatal blows and regain 50% of your HP. Can occur 1 time(s). Synergy with Future Successor's Bargain as the ring will prevent death while still allowing you the 35% extra gold.
Incandescent Telescope


Safety in distance.
25 Resolve Deal 12.5% more damage to enemies far away. Has a range indicator.


The required range for this relic to work is further than most melee weapons' ranges, so it is recommended to pick this up with a ranged class like Ranger, or a magic based class like Mage.


It also increases damage from status effects, such as Burn, as long as the player is far away from the afflicted enemy.


The range indicator makes it dramatically easier to land critical hits with Ronin's Katana (it is very slightly larger than the start of the critical range).

Ivy Roots


Stand your ground, the roots will bind you.
25 Resolve Deal 12.5% bonus damage while on the ground. A must-pick for any class using the Handheld Ballista or The Triangulator.


Damage increases additively by 12.5% per extra copy of this relic.

Ivy Seed


"The shade hangs low, but the roots run deep."
25 Resolve Create an Ivy Canopy every time you do an Aerial Recovery. An Aerial Recovery is performed by pressing jump while airborne after taking a hit.

This is the same Ivy Canopy the Ranger creates, and weapon attacks while on it will apply Spore Burst


Limit of 1. Cannot be a Twin Relic.

Lachesis' Measure
MASTER RELIC

Mortality measured.
55 Resolve Enemies defeated with a critical hit restore your Health. (Scales with 50% of your Int). One of the most consistent healing relic in the game provided the player can consistently Skill Crit.

Note that its healing is affected by the Burden of Drain.


Classes that most easily perform Skill Crit last hits include the Assassin, Barbarian, Dragon Lancer and Duelist.
Spells like White Star and Fungal Spread always crit, making them easy sources of healing as well.


The healing is not limited to Skill Crits though, meaning builds with high Random Crit Chance for either weapon attacks or spells are also effective.

Lamech's Whetstone
RARE RELIC

Perfection is the drive, not the goal.
35 Resolve Weapon Skill Crits now apply Magic Break for 3 seconds. Magic Break increases damage from spells, talents, relics and status effects by 20%.

Great on Assassin and Dragon Lancer due to their easy Skill Crits and supplemental Spell Damage.


Magic Break duration is increased by 3 seconds per extra copy of this relic, up to 15.

Lotus Petal


White for clarity. Blue for sincerity. Pink for harmony. Yellow for...
25 Resolve Increases your total Mana Pool by 50.
Deal 8% more Magic Damage.
Cheap and effective relic for Intelligence builds.
Lotus Stem
EPIC RELIC

"Longer than you, longer than me, the Lotus Flower will outlive us all."
45 Resolve Blocks up to 2 attacks. Consumes 150 Mana per block. Mana potions restore charges. Extra copies will block 2 additional attacks per copy.


Only triggers if your current mana is at least 150. Will never trigger on a character with less than 150 maximum mana.

Mammon's Bounty
OATH RELIC

Leave nothing, not even the scraps.
??? Gain 3 random Relic(s) and 30 Bonus Resolve per Mammon's Bounty. Its cost is ??? because the resolve cost still applies for the relics obtained randomly.


List of relics that cannot be obtained via this relic:
Charon's Trial
Pandora's Trial
Demeter's Trial
Diogenes' Bargain
Mammon's Bounty
Nerdy Glasses
The Future Successor's Bargain
Transmogrificator

Multiple copies of the same relic can be obtained via Mammon. However, relics cannot be stacked beyond their caps, e.g. no multiple War Drums.


When re-rolling a relic room and you find a Mammon and take it, that Mammon will never give you a relic that you re-rolled away. Applies per relic room, and does not carry over.


On average, a Mammon will cost 62.46 Resolve. The minimum a Mammon can cost is -180 (3 Tattered Rope) and the maximum a Mammon can cost is 135.

Marble Statue


A perfect moment, crafted in eternity.
25 Resolve Landing creates a small shockwave that destroys Mid-sized Projectiles and deals 75% Magic damage. The shockwave is not blocked by terrain, and can affect enemies on ledges above or beneath you.


Magic damage dealt increases additively by 75% per extra copy of this relic, up to 375%.

Monkey's Paw


Be careful what you wish for.
25 Resolve Gain 5 bonus Re-roll(s) per Monkey's Paw, and disables Room Re-roll Cap.
(Total Bonus Rerolls: 5).
Late game characters can have 300-500 Resolve to play with over the course of a run. As such, spending 20-40 Resolve on extra rerolls is well worth it.
Nerdy Glasses
EPIC RELIC

They look pretty good on you.
45 Resolve Removes all Visual Ailments. This relic nullifies the effect of every visual ailment in the game, including the darkness in Pishon Dry Lake. However, this relic only appears if you have a trait that inflicts a visual ailment, such as Associative Agnosia. It also has a greatly increased chance to appear, that being 12.5% as opposed to less than 2% for a similar relic.


Adds a pair of thickly framed and lensed glasses to your character.

Obelisk


Provide providence.
25 Resolve Your Skill Crits have an extra 20% chance of becoming Super Crits. Cheap and powerful provided the player consistently Skill Crits. Equivalent to 8 Lucky Roller Runes.
Pandora's Trial
CURSED RELIC

Some things are best left alone.
0 Resolve Until purified, any hit taken is Fatal.
Defeat 10 enemies to purify this relic and gain 50 Resolve.
Defeating an Estuary will instantly purify this relic.


Cannot be a Twin Relic. Only 1 Pandora's Trial can be held at a time. If it's purified, another can appear in a relic room.

Rage Tincture


A concoction for soldiers who shall not return.
25 Resolve After being hit, deal 100% more damage during the Invincibility window. Has immense compounding synergy with Ambrosia. Also has potential with Vampirism.


While the description specifies "after taking damage," will work after (and during) a Perfect  Shield Block.


Default invincibility window without Ambrosia is 1 second.

Raven's Ring
RARE RELIC

Some run from death. Others embrace it.
35 Resolve For every point of Resolve below 125%, deal an additional 1% bonus Weapon damage (Current bonus). In terms of Damage:Resolve spent, this relic breaks even at 106% Resolve. Every point below that is extra benefit.


Bonus Weapon damage dealt is increased by 1% per extra copy of this relic.

Red Sand Hourglass


Time treats some people better than others.
25 Resolve Every 5 seconds your next Weapon attack deals 75% bonus damage. Timer resets if you take damage. Designed for weapons that pack a lot of power behind each hit, like the Charge Lance's Flying Joust, Handheld Ballista and Surfboard. For faster weapons like the Boxing Gloves, one is better off taking Glowing Ember.


Timer is reduced by 1 second per extra copy of this relic, to a minimum of 1 second.

Serquet's Stinger
MASTER RELIC

"The sting is quick, but the pain is endless."
55 Resolve Your Weapon applies 1 stack(s) of Poison. Best for sustained damage against bosses and eliminating enemy shield stacks. Great with Intelligence builds using fast weapons like the Dual Blades or Celestial Sceptre, mediocre otherwise.


Applies an additional stack of Poison per extra copy of this relic, up to 5.

Silk Slippers
RARE RELIC

"The sky is your playground, and the floor is your foe."
35 Resolve Your Spin Kicks grant you 1 stack(s) of Dance. Excellent on classes with high aerial mobility, such as Gunslinger, Lich and Reaper.


Dance stacks are increased by 1 per extra copy of this relic.

Skeleton Key
RARE RELIC

Every door a window, every chest a reward.
35 Resolve Open locked or melted Fairy Chests. Breaks after use. Great on first playthrough, becomes progressively less attractive in later Threads.
Soul Tether
EPIC RELIC

No one is truly alone, no matter what you believe.
45 Resolve Every 5 seconds, your next Weapon attack deals 150% bonus Magic damage to all nearby enemies. Incredibly powerful with multiple copies on Intelligence builds.


Timer is reduced by 1 second, and damage is increased additively by 75% per extra copy of this relic.

Star Sling


Fallen gems from the upper crust.
25 Resolve Casting your Talent or Spell will fire 2 Star Bolt(s). Star Bolts deal 160% Magic Damage.


A Star Bolt is fired on each side of your character. Turns into a spread shot with more copies.


For channeled spells like Lucent Beam, a Star Bolt will fire once 50 Mana is spent.


+2 Star Bolts per extra copy of this relic, up to 12.

Steel-Toed Boots
RARE RELIC

Weaponized safety gear.
35 Resolve Spin Kicks now apply Armor Break for 3.5 seconds. Armor Break increases damage from weapon attacks and spin kicks by 20%.

Great for Rock Star and Strength builds utilizing Spin Kicks. Naturally pairs well with Silk Slippers.


Limit of 1. Cannot be a Twin Relic.

Tattered Rope
OATH RELIC

"... In the end, even nature will bend to the power of your will..."
0 Resolve Gain 50 Resolve per Tattered Rope.
Take 160% increased damage from Hazards.
(Total Bonus Resolve: 50).
Increased damage taken is additive.

Despite how the description can be interpreted, each Tattered Rope will grant you 50 bonus resolve only once, when you pick it up.

The Future Successor's Bargain
OATH RELIC

"One life lost for one lineage's gain. Ignore your humanity, and there is no better bargain."
Depart this world.
Increase your current gold by 35%.
Instantly kills you and adds 35% to the Gold you would receive on death.


Triggers revive relics like Ancestral Soul or Hyperion's Ring, but does not trigger Grave Bell, Coeus' Shell or Lotus Stem.

Can be taken again after a revive.


Cannot be a Twin Relic.

The Heavy Stone Bargain
OATH RELIC

"Keep me in hand and no man will dare cross you."
15 Resolve Your Weapon deals 50% more damage, but has a 1.25 second cooldown. Also increases Strength-based Spin Kick damage by 50%.


Has different/additional downsides depending on the weapon used. Crow Storm, Kinetic Revolver and Blunderbuss have their attack speed reduced in lieu of the cooldown, Hephaestus' Hammer slows movement even more in addition to the cooldown, and Electric Lute requires 2 charges of Kinetic Energy to fire.


Limit of 1. Cannot be a Twin Relic.

The Icarus' Wings Bargain
OATH RELIC

Beware the dangers of false confidence.
15 Resolve Jumping in the air enables Flight, but you take 75% extra damage. The damage vulnerability is applied even when not in flight.


Limit of 1. Cannot be a Twin Relic.

The Serrated Handle's Bargain
OATH RELIC

"The pain only lasts for a short while."
15 Resolve Deal and take 100% more damage. Limit of 1. Cannot be a Twin Relic.
Transmogrificator
OATH RELIC

There's power in unpredictability.
0 Resolve Randomize your Weapon, Spell and Talent.
Deal 7% more damage, and gain 20 bonus Resolve.
Can acquire up to 99 copies.


The icon of an overturned cardboard box is a reference to the Transmogrifier in the comic strip, Calvin and Hobbes.

Vanguard's Banner
EPIC RELIC

Those in the forefront know what their lives are for.
45 Resolve Dashing creates a wave that destroys Mid-sized Projectiles.
Waves travel 2 units.
Wave damage dealt equals 125% of Intelligence, and is fired at the start of the player's Dash. With one copy, essentially creates a shield in front of the player while Dashing that explodes on contact with projectiles or enemies.

With one copy, the wave travels for about the same distance as the Katana's range.

Particularly effective on Boxer due to their passive allowing them to dash through enemies. On other classes, picking up 2 Banners and spamming a backwards dash gives you a free long-ranged magic attack that also destroys projectiles.


Wave range increases by 2 units per extra copy of this relic.

Voltaic Circlet
RARE RELIC

Energy through friction.
35 Resolve Hitting an enemy with your Weapon will generate a damage aura around you for 1.5 seconds. Damage aura ticks every 0.25 seconds for 25% of Intelligence and destroys Curse projectiles. Excellent with Flame Barrier and Hephaestus' Hammer.


Aura duration increases by 1.5 seconds per extra copy of this relic, up to 7.5 seconds.

War Drum
EPIC RELIC

A signal to the people to take arms. There will be no quarter for those who hide.
45 Resolve Every unique Relic increases your damage by 4%. Counts itself as a damage boost. Unique relic means if a relic has its own separate icon, it counts as a damage boost.


Counts every picked up Lily of the Valley as a separate relic.
Also counts used versions of relics separately from their normal versions, such as Hyperion's Ring and Hyperion's Broken Ring, Aite's Sword and Aite's Broken Sword or Pandora's Trial and Pandora's Reward.


Limit of 1. Cannot be a Twin Relic.

Weighted Anklet


Beware the allure of gold. It is heavier than it looks.
25 Resolve Your Spin Kicks deal 60% more damage. Excellent with Bard. Strong with Astromancer, allowing high-damage spin kicks during the downtime between placing black holes.


Damage is increased additively by 60% per extra copy of this relic, up to 300%.

Weird Mushrooms
RARE RELIC

Tastes like poison.
35 Resolve Defeated enemies have Spore Burst applied to them. Very powerful at clearing groups of mobs in conjunction with spells that apply Spore Burst.
Prismatic Spectrum and Fungal Spread in particular detonate in an AoE which potentially kills their targets, which then triggers Weird Mushrooms' Spore Burst leading to a chain reaction.


Limit of 1. Cannot be a Twin Relic.

White Beard
EPIC RELIC

It was always the beard.
45 Resolve Attacks apply Mana Leech for 2 second(s). Attacks include weapon attacks and spin kicks.


Mana Leech's duration is increased by 2 seconds per extra copy of this relic, up to 10.

Zealot's Ring


Power to the pious.
25 Resolve Spells cast while at Max MP deal an additional 25% damage. Excellent with high cost, high damage spells like White Star and Gravity Beam.


Is most effective on classes with low base Mana pools and high Mana restoration, such as Boxer and Duelist.


Has synergy with Cosmic Insight and the Limitless trait, in that all spells cast while Mana is Overcharged count as being cast at max MP.


If cast at max MP, increases damage for Blaze Bellow, Flame Barrier and Lucent Beam as long as they are maintained.

  1.  Base Resolve cost, before applying reductions from the Archaeology Camp upgrade.

Blessings (Curio Shoppe)[]

There are 3 special relics that can only be obtained from using Curio Shoppes to replace your Weapon, Talent, or Spell.

Unlike most other relics, which have a maximum collected limit of 5, these Blessings have a limit of 99, so you can collect as many as you can find.

Image Name Description Obtained via
Blessing of Strength Deal 7% more Weapon Damage. Swap out your Weapon
Blessing of Talent Gain 20 Resolve. Swap out your Talent
Blessing of Wisdom Deal 7% more Magic Damage. Swap out your Spell

Keys[]

These are required to open doors or gateways to boss fights. Once used, the doors are permanently open (until you enter NG+).

Key relics take the place of regular relic spawns, so it's a good idea to find and use these keys as soon as possible, so that you have access to more relics in future runs.

  • Some players may prefer not to use Lily of the Valley to open Estuary Naamah's boss door, in case they find War Drum, since Lily's low cost and zero downsides provide War Drum with 3 cheap damage boosts.
  • This is an advanced strategy though, and is hard to make use of until you're comfortable clearing most or all of the Kingdom in one go.
Image Name Resolve
Quote
Description Notes
Lily of the Valley 10
A lily of the valley.
Our Lady's tears.
Two are required to open the doors to Estuary Naamah. 3 copies of this relic appear in Kerguelen Plateau. Each copy counts as a damage boost when using War Drum.

Opening the doors will not return your spent Resolve, but entering the boss room will.

Onyx Key 45
"One chain to suppress the power..."
A black key. Only in Pishon Dry Lake.

Used to permanently open the Onyx Gate.

Once opened, your spent Resolve is returned.

Pearl Key 45
"The other to suppress the will."


A white key. Only in Pishon Dry Lake.

Used to permanently open the Pearl Gate. Once opened, your spent Resolve is returned.

Black Root Tree[]

These appear in Black Root Tree Rooms. You can only choose one of the two: One gives you immediate substantial healing; the other damages you, but increases your max HP.

These are not technically relics. They don't show up on your Profile tab, and aren't counted by War Drum.

Image Name
Quote


Description Notes
Consume Nectar
Consume the nectar to reinvigorate both body and mind.
Heals for 500% of Intelligence and 15% Max HP.

Restores 100% Mana.

The most powerful healing consumable in the game. Invaluable in True Rogue mode.
Blessing of Life
Offer a sacrifice of blood and earn a Blessing from the Root.


Take 30% Max HP damage. Increase Max HP by 12%. Damage seems larger than it is,

due to your increased health.

Can kill you. Damage can be blocked entirely with Coeus' Shell or Lotus Stem.

Armor Unity[]

The level 100 Unity bonus for the Kin Set gives you 1 free revive, which appears in your GUI as a Relic.

This is one of the final armor sets, so it will take a lot of NG+ threads before you have access to it.

Image Name Rarity Description Notes
Ancestral Soul Unity Bonus Revive from mortal blows with 50% of your HP.
Can occur 1 time.
Lv. 100 Unity Bonus for the Kin Set.


Works just like Hyperion's Ring.


Counts as a relic for War Drum even after reviving the player.

True Rogue[]

True Rogue mode has an exclusive relic that greatly increases the difficulty of the run, and is required for earning a Gold Trophy.

Image Name Resolve Rarity Quote Description Notes
Broken Medallion 20 Master
That which is broken may still be mended.
Its purpose is unknown. Collect 4 pieces to assemble the Medallion of Genesis. A piece is found in each biome, all located through doorways emblazoned with a white tree insignia.


You must complete the Medallion for it to have any effect. If you don't think you can handle spending 80 Resolve, let alone conquering the challenge that comes with it, save it for another run.

Medallion of Genesis 80 King N/A Grants an audience with the King. Assembling the Medallion transforms Jonah and Cain into their Prime forms. Defeat them to earn a Gold Trophy.

Misc[]

Other items that appear as Relics, but are only displayed that way for readability. They still count as a damage boost for War Drum.

Icon Name Description Notes
Death Mark Taking damage removes Death Marks.

Losing all your Death Marks slays you.

Defeat enemies to restore lost Death Marks.

Caused by Burden of Black Root.

You start with 15 Death Marks. Resurrection restores 1 Death Mark.

Used[]

After being "used" (e.g. purifying a cursed relic), certain relics have a different icon, name, and description.

Name [1] Cost [2] Description Notes
Aite's Broken Sword


... At a cost.
35 Resolve This Relic is broken and no longer grants any power. Replaces an Aite's Sword after it breaks.
Ancestral Dust


A reminder to honor the others.
0 Resolve A pile of dust. Replaces an Ancestral Soul after it has revived you.
Broken Key


Only good for picking teeth.
35 Resolve A broken key. Replaces a Skeleton Key after it's used to open a Fairy Chest.
Charon's Reward
PURIFIED RELIC

A deal, delayed.
0 Resolve Gain a 20% Gold, Ore and Aether bonus. Replaces a Charon's Trial after it's purified.
Demeter's Reward
PURIFIED RELIC

Good things come to those who share.
0 Resolve Max Health increased by 30%. Max Mana increased by 50. Replaces a Demeter's Trial after it's purified.
Hyperion's Broken Ring


The engraving on the inside has disappeared.
55 Resolve A broken ring. Replaces a Hyperion's Ring after it has revived you.
Pandora's Reward
PURIFIED RELIC

Rewards belong to those deserving.
0 Resolve Resolve has increased by 50 points. Replaces a Pandora's Trial after it's purified.
  1. These relics' lore is not visible in game.
  2. The cost of these relics won't affect your resolve since they always replace a relic with a similar cost.

Related Upgrades[]

There are 3 upgrades that affect your resolve, and your relic re-rolls.

Note that your Equip Weight/Encumbrance Limits will affect your resolve, see the main Resolve page for more info.

Icon Name Effect Details Caps
Archaeology Camp Relics cost less Resolve. -1% Resolve cost per rank 5
Medieval Forgery You can now re-roll Relics and Curios found in the Kingdom. +1 re-roll per rank 10
Psychiatrist Increase your starting Resolve. +1% Resolve per rank 20/50

[u 1]

The Bizarre Bazaar [u 2] You can now re-roll Relics and Curios in the same location multiple times. +1 re-roll per rank 2
  1. Psychiatrist caps at +20% Resolve. After you unlock Cosmic Overload from the Soul Shop, it can be increased up to +50%.
  2. The Bizarre Bazaar is unlocked by purchasing the Master Smith upgrade in the Soul Shop.