Rogue Legacy 2 Wiki
Advertisement

Enemies comprise the main form of resistance the player will encounter when traveling through the game's biomes. From Skeletons to poisonous Slugs, the enemy host in Rogue Legacy 2 is both quirky and deadly.

This page is concerned with enemies in the game's general biome areas; if some foes are not listed here, they can be found on the Bosses page.

Enemy Hierarchies[]

For each enemy, there is a base form and 2 increasingly more powerful variants that build on it. Formally, these 3 forms are called Tier 1 (for the base version), Tier 2, and Tier 3 (often abbreviated as T1, T2 and T3). Most variants also follow a name convention. For instance the Plinky enemy has variants named Planky and Plonky.

The player starts out fighting Tier 1 enemies, but as they progress to more difficult parts of the Kingdom, Tier 2 enemies start appearing instead. Until the player enters New Game Plus and uses burdens, Tier 3 enemies can only appear as Commanders.

Tier 1 enemies are the weakest form. They have only one possible attack and a simple behavior.
They have a 40% chance to drop gold gold on death.

Tier 2 enemies have 20% more health and deal 10% more damage than the Tier 1, but they also have new attacks or behaviors. For instance, a Javelin Maiden can throw spears, and a Planky fires more projectiles while alternating between 2 different firing angles.
They have an improved 50% chance to drop gold gold on death.
Naturally, some enemies' T2 version start appearing in the last 3 biomes: Icons Journal Study The Stygian Study, Icons Journal Tower The Sun Tower and Icons Journal Cave Pishon Dry Lake.
Using the Tiny Burdens Icon Burden of Evolution Burden of Evolution adds a chance for any T1 to evolve into a T2. Using any of the biome enemy burdens (like Tiny Burdens Icon Burden of Agarthas Royal Guard Burden of Agartha’s Royal Guard) always upgrades certain T1s into their T2 form, and can add new enemy types directly as T2.

Tier 3 enemies are particularly dangerous. Their stats are even higher: 120% more health and 20% more damage than the Tier 1. They may fire even more projectiles or have other varying enhancements.
They always drop gold gold on death.
Naturally, they only appear as Commanders, but can do so in every biome, and through red portals.
Using the Tiny Burdens Icon Burden of Evolution Burden of Evolution adds a chance for any T2 to evolve into a T3, including the T2 evolved or added by the biome enemy burdens.

There is also an informal Tier 4 form for some enemies, but this is simply how they are referred to in the game files. All of them consist of either Void Beasts or Minibosses. See the Bosses page for more info.

Commanders[]

List of regular Enemies[]

Family Tier
[1]
Name Damage
[2]
Health
[2]
Speed
[2]
Flying Passes
Walls
Contact
Damage
Orbs T1 DeathIcon BouncySpike Basic
Orb
21 Damage Invulnerable 5 Speed Flying Enemy Always deal Contact Damage
T2 DeathIcon BouncySpike Advanced
Yorb
23 Damage Invulnerable 10 Speed Flying Enemy Always deal Contact Damage
T3 DeathIcon BouncySpike Expert
Zyorb
25 Damage Invulnerable 13 Speed Flying Enemy Can pass through Walls Always deal Contact Damage
Plinkies T1 DeathIcon Starburst Basic
Plinky
25 Damage 33 HP Cannot Move Flying Enemy
T2 DeathIcon Starburst Advanced
Planky
27 Damage 39 HP Cannot Move Flying Enemy
T3 DeathIcon Starburst Expert
Plonky
30 Damage 72 HP Cannot Move Flying Enemy
Eyeballs T1 DeathIcon Eyeball Basic
Scout
27 Damage 33 HP Cannot Move Flying Enemy
T2 DeathIcon Eyeball Advanced
Pupil
30 Damage 39 HP Cannot Move Flying Enemy
T3 DeathIcon Eyeball Expert
Visionary
32 Damage 72 HP Cannot Move Flying Enemy
Fire
Elementalists
T1 DeathIcon ElementalFire Basic
Flamelock
30 Damage 52 HP 3.5 Speed Flying Enemy
T2 DeathIcon ElementalFire Advanced
Blazelock
33 Damage 63 HP 3.5 Speed Flying Enemy
T3 DeathIcon ElementalFire Expert
Sollock
36 Damage 115 HP 3.5 Speed Flying Enemy
Skeletons T1 DeathIcon Skeleton Basic
Skeleton
30 Damage 39 HP 1 Speed
T2 DeathIcon Skeleton Advanced
Mr. Bones
33 Damage 46 HP 1 Speed
T3 DeathIcon Skeleton Expert
McRib
36 Damage 85 HP 1 Speed
Skeleton
Mages
T1 DeathIcon ArcThrower Basic
Staffens
30 Damage 39 HP 2 Speed
T2 DeathIcon ArcThrower Advanced
Stavens
33 Damage 46 HP 2 Speed
T3 DeathIcon ArcThrower Expert
Stouffles
36 Damage 85 HP 2 Speed
Sword
Knights
T1 DeathIcon SwordKnight Basic
Soldier
42 Damage 78 HP 1.25 Speed
T2 DeathIcon SwordKnight Advanced
Champion
47 Damage 93 HP 1.25 Speed
T3 DeathIcon SwordKnight Expert
Royal Knight
51 Damage 171 HP 1.25 Speed
Spear
Knights
T1 DeathIcon SpearKnight Basic
Spear Maiden
40 Damage 63 HP 1.75 Speed
T2 DeathIcon SpearKnight Advanced
Javelin Maiden
44 Damage 75 HP 1.75 Speed
T3 DeathIcon SpearKnight Expert
Partisan Maiden
48 Damage 138 HP 1.75 Speed
Flying
Axes
T1 DeathIcon FlyingAxe Basic
Ember Hatchet
33 Damage 45 HP 3.75 Speed Flying Enemy
T2 DeathIcon FlyingAxe Advanced
Burning Axe
36 Damage 54 HP 3.75 Speed Flying Enemy
T3 DeathIcon FlyingAxe Expert
Molten Ono
40 Damage 99 HP 3.75 Speed Flying Enemy
Flying
Swords
T1 DeathIcon FlyingSword Basic
Static Blade
33 Damage 37 HP 3.75 Speed Flying Enemy
T2 DeathIcon FlyingSword Advanced
Shock Edge
36 Damage 45 HP 3.75 Speed Flying Enemy
T3 DeathIcon FlyingSword Expert
Thunder Poniard
40 Damage 82 HP 3.75 Speed Flying Enemy
Flying
Hammers
T1 DeathIcon FlyingHammer Basic
Earthen Maul
33 Damage 49 HP 3.75 Speed Flying Enemy
T2 DeathIcon FlyingHammer Advanced
Rock Crusher
36 Damage 59 HP 3.75 Speed Flying Enemy
T3 DeathIcon FlyingHammer Expert
Land Cracker
40 Damage 108 HP 3.75 Speed Flying Enemy
Blob
Fish
T1 DeathIcon BlobFish Basic
Blob Fish
37 Damage 51 HP 2.25 Speed
T2 DeathIcon BlobFish Advanced
Bubbly Fish
41 Damage 61 HP 2.25 Speed
T3 DeathIcon BlobFish Expert
Bobble Fish
45 Damage 112 HP 2.25 Speed
Lamp
Ghosts
T1 DeathIcon FlyingBurst Basic
Lamps
31 Damage 48 HP 3.75 Speed Flying Enemy
T2 DeathIcon FlyingBurst Advanced
Lights
34 Damage 57 HP 3.75 Speed Flying Enemy
T3 DeathIcon FlyingBurst Expert
Beacons
37 Damage 105 HP 3.75 Speed Flying Enemy
Rocket
Boxes
T1 DeathIcon RocketBox Basic
Sentry
30 Damage 33 HP Cannot Move
T2 DeathIcon RocketBox Advanced
Defentry
33 Damage 39 HP Cannot Move
T3 DeathIcon RocketBox Expert
Entry Preventry
36 Damage 72 HP Cannot Move
Skeleton
Archers
T1 DeathIcon SkeletonArcher Basic
Skarcher
35 Damage 39 HP 2 Speed
T2 DeathIcon SkeletonArcher Advanced
Skranger
38 Damage 46 HP 2 Speed
T3 DeathIcon SkeletonArcher Expert
Skranger Danger
42 Damage 85 HP 2 Speed
Lightning
Elementalists
T1 DeathIcon ElementalBounce Basic
Sparkologer
30 Damage 52 HP 3.25 Speed Flying Enemy
T2 DeathIcon ElementalBounce Advanced
Thundologer
33 Damage 63 HP 3.25 Speed Flying Enemy
T3 DeathIcon ElementalBounce Expert
Stormologer
36 Damage 115 HP 3.25 Speed Flying Enemy
Flying
Shields
T1 DeathIcon FlyingShield Basic
Aqua Brace
33 Damage 47 HP 3.75 Speed Flying Enemy
T2 DeathIcon FlyingShield Advanced
Silver Shield
36 Damage 56 HP 3.75 Speed Flying Enemy
T3 DeathIcon FlyingShield Expert
Oceanic Bastion
40 Damage 103 HP 3.75 Speed Flying Enemy
Ice
Elementalists
T1 DeathIcon ElementalIce Basic
Frosten
30 Damage 52 HP 3.5 Speed Flying Enemy
T2 DeathIcon ElementalIce Advanced
Icen
33 Damage 63 HP 3.5 Speed Flying Enemy
T3 DeathIcon ElementalIce Expert
Glacien
36 Damage 115 HP 3.5 Speed Flying Enemy
Mushrooms T1 DeathIcon Flamer Basic
Mushboom
42 Damage 48 HP 2 Speed
T2 DeathIcon Flamer Advanced
Portobellow
47 Damage 57 HP 2 Speed
T3 DeathIcon Flamer Expert
Trumpoot
51 Damage 105 HP 2 Speed
Zombies T1 DeathIcon Zombie Basic
Risen
37 Damage 39 HP 4 Speed Always deal Contact Damage
T2 DeathIcon Zombie Advanced
Re-Risen
41 Damage 46 HP 6.5 Speed Always deal Contact Damage
T3 DeathIcon Zombie Expert
Re-Re-Risen
45 Damage 85 HP 9.5 Speed Always deal Contact Damage
Wolves T1 DeathIcon Wolf Basic
Warg
37 Damage 33 HP 13 Speed Always deal Contact Damage
T2 DeathIcon Wolf Advanced
Wargen
41 Damage 39 HP 15 Speed Always deal Contact Damage
T3 DeathIcon Wolf Expert
Wargenflorgen
45 Damage 72 HP 17 Speed Always deal Contact Damage
Wisps T1 DeathIcon Wisp Basic
Will'o
30 Damage 7 HP
Resonant - can only be harmed by spin kicks
5 Speed Flying Enemy Can pass through Walls Always deal Contact Damage
T2 DeathIcon Wisp Advanced
Wisp'o
33 Damage 15 HP
Resonant - can only be harmed by spin kicks
6.25 Speed Flying Enemy Can pass through Walls Always deal Contact Damage
T3 DeathIcon Wisp Expert
Ore'o
36 Damage 30 HP
Resonant - can only be harmed by spin kicks
7.5 Speed Flying Enemy Can pass through Walls Always deal Contact Damage
Crossbows T1 DeathIcon Sniper Basic
Crass Bough
40 Damage 24 HP Cannot Move Flying Enemy
T2 DeathIcon Sniper Advanced
Rude Wood
44 Damage 28 HP Cannot Move Flying Enemy
T3 DeathIcon Sniper Expert
Wicked Weald
48 Damage 52 HP Cannot Move Flying Enemy
Paintings T1 DeathIcon PaintingEnemy Basic
Doomvas
30 Damage 57 HP 11.5 Speed Flying Enemy Can pass through Walls Always deal Contact Damage
T2 DeathIcon PaintingEnemy Advanced
Doomtrait
33 Damage 68 HP 12.5 Speed Flying Enemy Can pass through Walls Always deal Contact Damage
T3 DeathIcon PaintingEnemy Expert
Doomscape
36 Damage 125 HP 13.5 Speed Flying Enemy Can pass through Walls Always deal Contact Damage
Mimics T1 DeathIcon MimicChest Basic
Mimic
30 Damage 54 HP 11.5 Speed Always deal Contact Damage
T2 DeathIcon MimicChest Advanced
Mimicant
33 Damage 64 HP 12.5 Speed Always deal Contact Damage
T3 DeathIcon MimicChest Expert
Mimicrunch
36 Damage 118 HP 14 Speed Always deal Contact Damage
Slugs T1 DeathIcon Slug Basic
Slug
30 Damage 7 HP
Resonant - can only be harmed by spin kicks
4 Speed Always deal Contact Damage
T2 DeathIcon Slug Advanced
Sluug
33 Damage 9 HP
Resonant - can only be harmed by spin kicks
4.5 Speed Always deal Contact Damage
T3 DeathIcon Slug Expert
SLUUUUUUUUUUUG
36 Damage 16 HP
Resonant - can only be harmed by spin kicks
5.5 Speed Always deal Contact Damage
Volcanoes T1 DeathIcon Volcano Basic
Ash
42 Damage 48 HP 1.75 Speed
T2 DeathIcon Volcano Advanced
Lava
47 Damage 57 HP 2.25 Speed
T3 DeathIcon Volcano Expert
Magma
51 Damage 105 HP 2.75 Speed
Flying
Masks
T1 33 Damage 45 HP 6 Speed Flying Enemy Can pass through Walls Always deal Contact Damage
T2 DeathIcon FlyingHunter Advanced
Blank
36 Damage 54 HP 7 Speed Flying Enemy Can pass through Walls Always deal Contact Damage
T3 DeathIcon FlyingHunter Expert
Blonk
40 Damage 99 HP 8 Speed Flying Enemy Can pass through Walls Always deal Contact Damage
Fireballs T1 DeathIcon Fireball Basic
Charite
33 Damage 42 HP 8.25 Speed Flying Enemy Can pass through Walls Always deal Contact Damage
T2 DeathIcon Fireball Advanced
Pyrite
36 Damage 50 HP 9.25 Speed Flying Enemy Can pass through Walls Always deal Contact Damage
T3 DeathIcon Fireball Expert
Infernite
40 Damage 92 HP 10.25 Speed Flying Enemy Can pass through Walls Always deal Contact Damage
Curse
Elementalists
T1 DeathIcon ElementalCurse Basic
Cursor
30 Damage 52 HP 3.25 Speed Flying Enemy
T2 DeathIcon ElementalCurse Advanced
Vilificator
33 Damage 63 HP 3.25 Speed Flying Enemy
T3 DeathIcon ElementalCurse Expert
Maledictor
36 Damage 115 HP 3.25 Speed Flying Enemy
Flying
Skulls
T1 DeathIcon FlyingSkull Basic
Skubat
27 Damage 48 HP 5 Speed Flying Enemy Can pass through Walls
T2 DeathIcon FlyingSkull Advanced
Boobat
30 Damage 57 HP 5 Speed Flying Enemy Can pass through Walls
T3 DeathIcon FlyingSkull Expert
Skubidydoobidyboobat
32 Damage 105 HP 5 Speed Flying Enemy Can pass through Walls
Axe
Knights
T1 DeathIcon AxeKnight Basic
Axe Forger
37 Damage 57 HP 2.5 Speed
T2 DeathIcon AxeKnight Advanced
Axe Solder
41 Damage 68 HP 2.5 Speed
T3 DeathIcon AxeKnight Expert
Axe Welder
45 Damage 125 HP 2.5 Speed
Void
Elementalists
T1 DeathIcon ElementalDash Basic
Voidist
30 Damage 52 HP 3.25 Speed Flying Enemy
T2 DeathIcon ElementalDash Advanced
Nulltist
33 Damage 63 HP 3.25 Speed Flying Enemy
T3 DeathIcon ElementalDash Expert
Cosmotist
36 Damage 115 HP 3.25 Speed Flying Enemy
Knuts T1 DeathIcon TopShotHazard Basic
Wall Knut
37 Damage 33 HP Cannot Move
T2 DeathIcon TopShotHazard Advanced
Chest Knut
41 Damage 39 HP Cannot Move
T3 DeathIcon TopShotHazard Expert
Coco Knut
45 Damage 72 HP Cannot Move
Plants T1 DeathIcon Plant Basic
Weed
30 Damage 36 HP Cannot Move
T2 DeathIcon Plant Advanced
Tweed
33 Damage 43 HP Cannot Move
T3 DeathIcon Plant Expert
Threed
36 Damage 79 HP Cannot Move
  1. See here for an explanation.
  2. 2.0 2.1 2.2 See here for more details.

Enemy Stats[]

Damage[]

The damage dealt to you by enemies when they attack you or when you touch them through contact damage. With the exception of the Knut enemies and their poison cloud, that damage stays the same for an enemy no matter how they hurt you. The table above shows the damage value for all enemies at the lowest possible level (shown in game as Lv.2). That damage increases with enemy level, when using the Tiny Burdens Icon Burden of Power Burden of Power, when going up higher threads, and when the enemy has the Massive commander buff.

The full formula to determine an enemy's damage is:

Base DMG × ((level - 2.5) × 0.023 + 1) × (Biome modifier + Burden modifier + NG modifier + Massive modifier)

  • Base DMG: the damage value in the table above
  • level: the enemy level as shown in their health bar
  • Biome modifier: to ease the player into the game, the game lowers the enemy's dmg in NG0 by a different value in different biomes. See the table below for more details.
  • Burden modifier: +8% for each level of the Tiny Burdens Icon Burden of Power Burden of Power selected; this caps at 5 levels and +40%
  • NG modifier: +1% for each NG+
  • Massive modifier: if the enemy is a Massive Commander, +50%

Health[]

The enemy's lifeforce. Reduce this to zero to kill them. The table above shows the hp value for all enemies at the lowest possible level (shown in game as Lv.2). That health increases with enemy level, when using the Tiny Burdens Icon Burden of Vitality Burden of Vitality, when going up higher threads, when the enemy is a Commander and additionally, if it has the Massive commander buff.

The full formula to determine an enemy's health is:

Base HP × ((level - 2.5) × 0.025 + 1 + Massive bonus) × (Biome modifier + Burden modifier + NG modifier + Commander modifier)

  • Base HP: the HP value in the table above
  • level: the enemy level as shown in their health bar
  • Biome modifier: to ease the player into the game, the game lowers the enemy's hp in NG0 by different value in different biomes. See the table below for more details.
  • Burden modifier: +8% for each level of the Tiny Burdens Icon Burden of Vitality Burden of Vitality selected; this caps at 5 levels and +40%
  • NG modifier: +1.5% for each NG+
  • Commander modifier: +60% if the enemy is a Commander, no matter their commander buff(s)
  • Massive modifier: if the enemy is a Massive Commander, adds +1 to that part of the formula (this might be a mistake as it results in a tiny health buff)

Speed[]

This stat is specifically about the enemies' normal movement speed. Certain monsters can move a lot faster than their stat implies while performing certain attacks, for example:
- charging at you (like the Fireballs family or the Ore'o enemy)
- leaping at you (like the Wolves family or the Re-Re-Risen enemy)
- attacking you while jumping (like the Blob Fish family or the Skranger Danger enemy).
Enemy speed does not increase with enemy level or threads, but only when using the Tiny Burdens Icon Burden of Mobility Burden of Mobility (+0.7 speed per level), and when the enemy has the Fury commander buff (+50% bonus).

Biome modifiers[]

To ease the player into the difficulty of the game, the enemies' damage and health are reduced by a small percentage while in NG0. This reduction is different depending on the biomes visited and is not applied anymore when playing in NG+1 or above. The table below details the reductions:

Biome modifiers
Biome Damage mod  Hp mod 
Icons Journal Castle Citadel Agartha 90% 94%
Icons Journal Bridge Axis Mundi 90% 94%
Icons Journal Forest Kerguelen Plateau 91% 95%
Icons Journal Study The Stygian Study 91% 95%
Icons Journal Tower The Sun Tower 92% 96%
Icons Journal Cave Pishon Dry Lake 92% 96%
All Biomes
in NG+
100% 100%
Advertisement