Crits is a mechanic that increases your damage. It's an abbreviation of "Critical hits".
Types[]
There are 3 types of Crits: Skill/Spell, Random, and Super.
Icon | Name | Description |
---|---|---|
Skill Crit.
Spell Crit. |
Occurs when using Weapons (Skill Crit) and Spells (Spell Crit) in specific ways.
The most common type of Crit, and the easiest to perform. You can dash with most weapons to perform a dash attack, triggering a Skill Crit. | |
Random Crit. | Randomly occurs.
Your Random Crit Chance stat must be at least 1% for Random Crits to trigger. | |
Super Crit. | Occurs when a Skill Crit and a Random Crit occur at the same time.
Super Crits multiply the total damage dealt by the Skill Crit by 35%. Your base Super Crit chance is half your Random Crit Chance.
(eg. using a dash attack on an enemy with Vulnerable). |
Dexterity & Focus[]
Dexterity and Focus increase the damage of your Weapon Skill Crits and Magic Crits, respectively.
The extra Crit. Damage done when you trigger a critical hit is calculated individually using Dexterity/Focus and their respective Skill Crit. Scaling stats. The damage is then added on top of your regular damage.
To reiterate, unlike a more typical critical hit system used in most RPGs, normal crits in RL2 do not scale off the hit's base damage. Meaning a Skill Crit. Scaling stat of 120% is not giving you 120% critical hit damage. Skill Crit. Scaling increases the effect of Dexterity or Focus by a percentage, which is then added on top of your normal hit's damage. This means you can have a very low Strength or Intelligence stat for normal hits, but deal absolutely massive critical damage if you have high Dexterity or Focus.
The exception to this is the Super Crit damage bonus, which increases the damage of the entire hit by 35%.
Formula[]
The formula for Regular and Crit. Damage is shown below.
Type | Regular Damage | Crit. Damage | |
---|---|---|---|
Skill Crit | Strength * WPN_SCALE [1]
|
+ | (Dexterity * WPN_SCALE * Skill Crit. Scaling (Dex) )
|
Magic Crit | Intelligence * SPELL_SCALE [2]
|
+ | (Focus * SPELL_SCALE * Magic Crit. Scaling (Focus) )
|
- ↑
WPN_SCALE
refers to your weapon's STR scaling (see Weapons, or Strength » Weapons). - ↑
SPELL_SCALE
refers to your spell's INT scaling (see Spells, or Intelligence » Spells)
Example[]
Expand to view this example.
We'll look at 2 examples here. We'll be using these stats:
- STR = 115
- DEX = 30
- Skill Crit Scaling (Dex) = 120% (i.e. 1.2)
First we'll try the Katana. It has a Strength scaling of 2 (see Weapons).
As a reminder, the formula for Skill Crit. Damage is:
( STR * WPN_SCALE ) + ( DEX * WPN_SCALE * Skill Crit. Scaling (Dex) ) = Total Crit. Damage
So the calculation for Skill Crit. Damage would be:
( 115 * 2 ) + ( 30 * 2 * 1.2 ) = 302
As a 2nd example, let's use the Kinetic Revolver, which has a STR scaling of 0.4 per shot. The calculation would be:
( 115 * 0.4 ) + ( 30 * 0.4 * 1.2 ) = 60
Damage values are always rounded, so that would total to 60.
Classes[]
Classes that can most easily perform Skill Crits include Assassin, Barbarian, Dragon Lancer, Duelist and Brigand.
Ronin and Ranger are also adept at Skill Crits, albeit slightly more difficult to master.
Some Classes have class passives that interact with Crits:
Icon | Name | Class Passive | Passive Effect |
---|---|---|---|
Assassin | Eagle Eye | +10% Super Crit. Chance | |
Duelist | Show-off | Casting any Talent grants Charged.
(This makes your next Weapon attack Skill Crit.) | |
Knight | Veteran | +5% Weapon Crit. Chance | |
Pirate | Cheap Shot | +10% Weapon Crit. Damage
+10% Spell Crit. Damage | |
Valkyrie | Battleborn | +5% Magic Crit. Chance
+10% Magic Crit. Damage |
Relics[]
Some Relics interact with Crits:
Image | Name | Resolve | Description | Notes |
---|---|---|---|---|
Atropos' Scissors | 25 | Critical damage from Spells and Weapons increased by 20%. | Also applies to Talents and Magic Damage dealt by relics. | |
Clotho's Spindle | 25 | Critical chance for Spells and Weapons increased by 10%. | Also applies to Talents and Magic Damage dealt by relics. | |
Feathered Cap | 35 | Casting your Talent grants you Charged for 1.5 seconds.
(This makes your next Weapon attack Skill Crit.) |
||
Lachesis' Measure | 55 | Enemies defeated with a critical hit restore your Health. (Scales with 50% of your Int.) | The most consistent healing relic in the game provided the player can consistently Skill Crit. | |
Lamech's Whetstone | 35 | Weapon Skill Crits now apply Magic Break for 3 seconds. | Great on Assassins and Dragon Lancers due to their easy Skill Crits and supplemental Spell Damage. | |
Obelisk | 25 | Your Skill Crits have an extra 20% chance of becoming Super Crits. | Cheap and powerful provided the player consistently Skill Crits. Equivalent to 8 Lucky Roller |
Runes[]
Some Runes interact with Crits:
Spells[]
Every Spell can Skill Crit.
Icon | Spell | MP | Skill Crit |
---|---|---|---|
Blaze Bellow | 10 / tick | Skill Crits after 1.5 seconds. | |
Fireball | 50 | Applies Burn. Last ticks of Burn are Skill Crits. | |
Flame Barrier | 15 / tick | Skill Crits after 1.5 seconds. | |
Freeze Strike | 100 | Strike Frozen enemies to Skill Crit.
Skill Crits nearby enemies. | |
Fungal Spread | 75 | Applies Spore Burst, which always Skill Crits.
Skill Crits far off enemies. | |
Gravity Beam | 100 | Last ticks of the beam are Skill Crits. | |
Lightning Storm | 50 | Applies Vulnerable, making the next attacks Skill Crits. | |
Lucent Beam | 10 / tick | Skill Crits after 1.5 seconds. | |
Magic 8 Ball | 50 | After two bounces, it will Skill Crit. | |
Magma Mass | 50 | Will Skill Crit while falling. | |
Poison Bomb | 75 | Applies Poison. After 6 seconds, all Poison ticks are Skill Crits. | |
Prismatic Spectrum | 100 | Applies Frozen, Burn and Spore Burst. | |
Searing Shot | 50 | Applies Burn. Last ticks of Burn are Skill Crits. | |
Shield of Thorns | 100 | Applies Spore Burst, which always Skill Crits.
Skill Crits after blocking a Projectile. | |
Shockwave | 100 | Skill Crits enemies close to the centre. | |
Tesla Spike | 50 | Last ticks of its damaging radius are Skill Crits. | |
White Star | 75 | Will always Skill Crit. | |
Wind Wall | 100 | Skill Crits after blocking a Projectile. |
Traits[]
One Trait interacts with Crits:
Icon | Name | Effect |
---|---|---|
Perfectionist | Only Skill Crits deal damage. |
Upgrades[]
Some Upgrades affect Crits. Note that 2 of these upgrades require unlocking via The Soul Shop.
Icon | Name | Effect | Soul Shop |
---|---|---|---|
Flower Shop | +1 Dexterity per rank | ||
Gym | |||
Yoga Class | |||
The Dicer's Den | +1% Weapon Crit Chance | Absolute Strength | |
The Laundromat | +2% Weapon Crit Damage | ||
Court of the Wise | +1 Focus per rank | ||
Hall Of Wisdom | |||
Library | |||
The Quantum Observatory | +1% Spell Crit Chance | Infinite Knowledge | |
The Lodge | +2% Spell Crit Damage |
Weapons[]
Every weapon can perform a Skill Crit.
You can dash with some weapons to perform a dash attack, triggering a Skill Crit. Weapons that can't dash attack have an ❌ in the "Dash" column.
Icon | Weapon | Class | Notes | Dash | STR | INT |
---|---|---|---|---|---|---|
Bag o' Spoons | Waiter | Skill Crits after the first bounce.
(Bouncing also adds +175% INT damage). |
❌ | 1.75 | - | |
Blunderbuss | Brigand | Last shot Skill Crits. | ❌ | 0.5 | - | |
Boxing Gloves | Boxer | Dash attack only. | ✅ | 0.5 | - | |
Cannon | Pirate | Dash attack only. | ✅ | 1.75 | - | |
Celestial Sceptre | Astromancer | Skill Crits in the center of the AoE. | ❌ | 0.2 | - | |
Charge Lance | Dragon Lancer | Flying Joust (charged attack) Skill Crits.
Also adds 160% INT damage. Cannot Dash attack. |
❌ | 2 | 1.6 | |
Charon's Scythe | Reaper | The 1st swipe Skill Crits enemies with high health.
The 2nd swipe Skill Crits enemies with low health. |
❌ | 1.25 | - | |
Crow Storm | Lich | Skill Crits nearby enemies. | ❌ | 1.1 | - | |
Dual Blades | Assassin | Skill Crits on the 3rd slash. | ✅ | 0.5 | - | |
Dragon Fangs | Eventide Spymaster | Final strike Skill Crits. | ❌ | 0.2 | - | |
Dragon Puppet | Dragon Puppeteer | Perform a Perfect Release to Skill Crit. | ❌ | 2.25 | - | |
Electric Lute | Rock Star | Triggers Charged[W 1] after Spin Kicking. | ❌ | 1.5 | 1.5 | |
Enkindled Gauntlets - Shoot | Enkindled Boxer | Skill Crits after your projectiles travel a certain distance. | ❌ | 2 | - | |
Fauchard | Valkyrie | Dash attack only. | ✅ | 1.6 | - | |
Frying Pan | Chef | Gain Charged[W 1] after deflecting a projectile.
Can also dash attack, but it does not Skill Crit. |
✅ | 1.65 | - | |
Handheld Ballista | Ballistic Archer | Perform a Perfect Release to Skill Crit. | ❌ | 4.25 | - | |
Hephaestus' Hammer | Fighter | Dash attack only. | ✅ | 0.4 | - | |
Kasa-obake | Demon Tamer | Skill Crits after blocking a Mid-sized Projectile. | ❌ | 2.25 | - | |
Katana | Ronin | Hit an enemy with the edge of your blade
(a small effect shows where this is). |
❌ | 2 | - | |
Kinetic Revolver | Gunslinger | The last 10 bullets will Skill Crit. | ❌ | 0.4 | - | |
Labrys - Ground | Barbarian | Ground attacks always Skill Crit.
Can dash attack while in the air. |
✅ | 2.4 | - | |
Lute | Notes will Skill Crit after a short duration. | ❌ | 0.3 | - | ||
Mjolnir - Hammer | God of Thunder | Hammer Skill Crits when returning. | ❌ | 1.5 | - | |
Pepperoni Pizza | Pizza Delivery Person | Pizzas Skill Crit on their return journey. | ❌ | 0.6 | - | |
Saber | Duelist | Dash attack only. | ✅ | 1.8 | - | |
Surfboard | Surfer | Skill Crits after surfing for a short time. | ❌ | 1.4 | - | |
Sword | Knight | Dash attack only. | ✅ | 2 | - | |
The Triangulator | Stygian Sharpshooter | Skill Crits after a ricochet. | ❌ | 1.2 | - | |
Wand of Blasting - Fireball | Mage | Spending 50 Mana grants Charged [W 1] | ❌ | 1.1 | - | |
War Bow | Ranger | Perform a Perfect Shot to Skill Crit. | ❌ | 2.25 | - |
Armor Sets[]
Some Armor Sets interact with Crits: