Just as in the first Rogue Legacy, traits are made available when selecting the first heir in the lineage after the player's first death.
Overview
Traits change the Heir's capabilities in a variety of ways; some provide benefits like auto-revealing treasure chest locations on the map. Others are simply cosmetic or have no effect. Some can be extreme hindrances, like
, which results in the Heir dying after taking any damage.The Manor counterbalances all negative traits with a gold bonus that scales in accordance with how severe the trait is.
upgrade in theTrait descriptions are hidden until the player selects an heir with such trait for the first time.
Traits are listed alphabetically according to their Scientific names.
Traits List
Image | Name | Description | Effect | Gold |
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Aerodynamic | Strike like an eagle. Straight downwards. Your Spinkick is replaced with Downstrike. |
Spin Kick is replaced with Downstrike, which sends the player downwards at high speed until they reach the ground, or hit an object or enemy.
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Alexithymia | The emotions of others elude you. Can't see damage dealt. |
Hides boss health bars too. | +25% |
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Algesia | Stubbing your toe may lead to cardiac arrest. No immunity window after taking damage. |
Removes the brief invincibility that is normally gained after taking damage.
NOTE: The |
+50% |
N/A | Antique | N/A | Heir starts with a random relic, even if the relic has not been seen before. Resolve cost still applies. Can occur twice on the same Heir. | |
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Associative Agnosia | A table is just a word to you. Enemies are blacked out. |
Enemies are rendered with a black silhouette.
Can be very punishing to beginners, but is easier to deal with as you learn enemy attack patterns.
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+25% |
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Bookish | Next-level nerd. +50% Magic Damage and +50% MP Capacity. -25% HP. |
Relics like ![]() ![]() |
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Cartographer | You've got maps on the mind. Map is revealed but you have no position marker. |
Makes navigation harder, but shows all chests and rooms.
Note that you can only see the map for your current biome (this is an intended effect). |
25% |
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Charismatic | The #1 indicator for success. 15% gold discount from all shopkeeps. |
Only applies to the Blacksmith and Enchantress.
Does not discount Ore or Red Aether costs. |
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Chronic Fatigue Syndrome / Exhausted |
Sudden siesta assault. All Spells and Talents have a cooldown. |
Difficulty depends on your class, and how often you use your spells. ![]() ![]() |
25% |
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C.I.P. | No pain, no frame (of reference)! Can't see your health. |
25% | |
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Clownanthropy | You were bitten by a clown. 30% less Health, but you can Spin Kick off terrain. |
Allows you to Spin Kick off certain hazards without harm, such as static spikes and the water in Axis Mundi.
Amazing with |
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Clumsy | Like a bull in a china shop. Or any shop really. Objects break on touch. |
Objects are broken when touching them. This has the benefit of being able to walk through Black Roots without damage, but has the drawback of destroying the green platforms in Pishon Dry Lake if you don't land on them from above. | |
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Colorblind | Color hasn't been invented yet. You can't see colors. |
Can make Nightmares' radius much harder to see. | 25% |
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Combative | You're a fighter, not a flighter. +50% Weapon Damage, -25% Health. |
Relics like ![]() ![]() |
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Compulsive Gambling / Lootbox Addict | A world of sharks, pigeons, and whales. Only chests drop gold and chest values swing wildly! |
The gambling roll only affects the quantity of gold dropped from the chest; Gold Bonus applies normally to whatever drops. Roll ranges from 0% to 350% chest value.
Excellent with . |
25% |
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Compulsive Hoarder | You never know when you'll need a backup. All Relics are Twin Relics (when possible). |
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Contrarian / Innovator |
Creativity demands risk. Your Weapon and Talent are randomized. |
Can help you gain mastery ranks with classes whose weapons you're not too fond of.
Can give you a Fabled Weapon. |
25% |
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Crippling Intellect | You are an arcane vortex. -50% Health and Weapon Damage. Mana regenerates over time. |
Incredibly powerful on a ![]() Strong synergy with Amazing with . |
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Disattuned | Mind into matter.
25% less health, but you can only be hit in the heart. |
Health -25%. Heir's hitbox is dramatically reduced. Many hazards and projectile walls are outright bypassed with this trait. Notably the fireball and arrow walls from traps, S.A.W. blades on the floor, and the orange projectile wall fired by Murmur. WARNING: Makes you very hard to see in challenge portals. |
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Diva | You are a star! Everyone gets a spotlight but all eyes are on you. |
All of the screen is black, but all enemies and the player are illuminated by spotlights. Some projectiles are illuminated. Flaming pinwheels (the rotating spike balls) are not, but they can be heard by their clunking chains. When a room is cleared of enemies, an audience applauds and the Heir is showered with roses. If you die/retire, the audience exclaims their disappointment. |
75% |
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Dyspraxia / Butter Fingers |
Fine motor controls are your foe. Items go flying! |
25% | |
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Dwarfism | You are adorable.
You are Tiny. |
Heir and weapon hitboxes dramatically reduced. Excellent on ranged classes like ![]() ![]() |
25% |
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Ectomorph | You're more sticks than stones. Taking damage knocks you far away. |
Best with ranged classes who can stay out of melee range. | 25% |
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Emotional Dysregularity / Overcompensation | Over-reaction, meet over-kill. Mana costs and spell damage are increased by 100%. |
Can render your spell unusable, if your Mana isn't high enough for the doubled spell cost and you don't have enough ![]() |
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Endomorph | You've got a little belly! You barely flinch when enemies hit you. |
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Exploding Casket Syndrome | Never do a full seal. Enemies drop an explosive surprise. |
Enemies drop explosive potions after death. Sticking around will hurt you.
Easier to handle with ranged classes, who can stay away from the blast radius. |
50% |
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FMF Fan | You have good taste. You're probably Korean. |
This trait is not functionally a debuff despite the gold bonus.
FMF means Full Metal Furies, another Cellar Door Games title. |
25% |
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FND / Stressed | Functional Neurological Disorder. You become Disarmed when stressed. |
Taking damage inflicts ![]() |
50% |
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Gigantism | You make other people self-conscious about their height. You are gigantic. |
Heir and weapon hitboxes dramatically increased. Also increases the size of some spells, such as | .25% |
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Hero Complex | Your self-sacrifice is actually self-sabotage. 100% more Health but you can't heal, ever. |
Ideal for immediately challenging bosses at the start of a run. | |
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Histrionic | You're a two-upper. Numbers are exaggerated. |
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Hollow Bones | Float like a butterfly... and that's it. You fall slowly. |
Great on a ![]() ![]() |
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Hypercoagulation / Super Healer | The Spring of Youth ends sooner or later. HP regenerates, but you lose some Max HP when hit. |
Strong against hard-hitting enemies such as bosses. | |
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Hypergonadism | 100% natural juiced. Enemies are knocked far away. |
Enemies are knocked farther away when damaged by melee attacks. | |
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IBS | Every day's Taco Tuesday. You fart a lot. |
Sometimes fart when jumping or dashing. If close enough, the fart can apply ![]() |
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IIB Muscle Fibers / High Jumper | Reach the jumping prowess of a plumber. Hold [Jump] to Super Jump. |
Heir will now jump up to one standard screen height while holding the jump button. | |
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Masochism | Pleasure from pain. Gain 50% of your mana when hit, but can't regain mana from attacks. |
Good with the ![]() Talents that restore Mana by dealing damage, like or , also count as attacks. However, a ![]() |
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Methemoglobinemia / Blue | Beautiful blue you. You are blue. |
Heir's skin color turns blue. | |
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Minimalist / Breaker | Obsessive Crushing Disorder. Breaking things restores Mana. |
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Muscle Weakness | Testosterone? More like Testoster-none... Enemies barely flinch when hit. |
25% | |
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Nature | Being true to being you.
You are you. |
The description chosen varies depending on the Heir's gender. | |
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Nostalgic | Remember the good ol' days? Naps in the park, ice cream socials, and the Plague. Everything is old-timey tinted. |
25% | |
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One-Hit Wonder / Fragile | One shot, one opportunity. You die in one hit. |
The Heir only dies if actual damage is taken. Relics such as ![]() ![]() ![]() Relics can be taken freely, as Resolve is meaningless to a character with 1 HP. |
200% |
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Pacifier | Playtime is over. -60% Health and you love to fight! |
Picking up a weapon from a Curio Shoppe as a Pacifist turns your trait into Pacifier, allowing you to deal damage while still retaining the Gold Bonus. HP penalty still applies. | 150% |
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Pacifist | Peace for profit. -60% Health and you can't deal damage. |
Cannot deal damage with weapon or Spin Kick; weapon can be used to knock enemies back. Can turn into Pacifier at a Curio Shoppe. | 150% |
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Panic Attacks | Making popcorn is nightmare fuel. Getting hit darkens the screen. |
50% | |
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Paranoid / Exploding Chests | It's not paranoia if you're right. Chests drop an explosive surprise. |
25% | |
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Perfectionist | There's only first or worst. Only Skill Crits and Spin Kicks deal damage. |
The relic ![]() Essentially free gold on ![]() |
50% |
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Puritan | Everything is lewd. Enemies are censored. |
Makes it hard to see attack telegraphs. Best avoided if you're a beginner. | 25% |
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Spelunker | Relegated from a Class to a Trait. -10% HP but you can see all chests on the map! |
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Superfluid | You have zero viscosity. -20% Health, but you can dash in ANY direction. |
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Super IBS | Every day is Taco Blast Tuesday. Your Talent is replaced with Super Fart. |
Super Fart releases a fart cloud that deals initial damage equal to 100% of Intelligence, inflicts 3 seconds of ![]() ![]() |
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Synesthesia | The color of movement. Everything leaves behind color. |
Anything that moves leaves behind a trail of color that fades after a short while. | 25% |
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Vampirism | You were bitten by a syringe. Gain 20% of your Weapon Damage as Health, but you take 125% more damage. |
Build for defense, as the increase to damage taken is severe. Still useful even in higher Threads depending on how much Armor and HP you manage to stack. Best avoided on caster classes due to their low Weapon damage and weak defense. |
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Vegan | Meat is murder. It's literally trying to kill you. Eating food hurts you. |
Health Drops deal damage equal to the amount they would normally heal you. Armor still reduces the damage taken. ![]() |
75% |
Removed & Unused traits
Some traits have been removed from the game since Early Access, and there's data in the game files for cut traits.
View more details on the Cut Content page.
All items (47)